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<blockquote data-quote="Connorsrpg" data-source="post: 6636654" data-attributes="member: 19265"><p>So, one of our players had a go at the Brutal Fighter in our game on the weekend. The PC only achieved 3rd level for the last session, but it seemed to play well and suited the player's style. (He was the player I made it for <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</p><p></p><p>It certainly did not outshine other characters or the other martial types in the group. (Though we did not have another fighter for direct comparisons).</p><p></p><p>He averaged 2-3 'raises' per fight, and most were used for a minimal +1 damage.</p><p></p><p>If anything, it may have been a little restrictive? Once, he wished to move an enemy, but could not b/c of the size restriction.</p><p></p><p>(Maybe he will chime in with thoughts - or other players or the GM. I am a player in this game).</p><p></p><p>We did decide to reduce the Devastating Strike feature's damage bonuses somewhat, as I have also reduced the time it takes to repair weapon breaks.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6636654, member: 19265"] So, one of our players had a go at the Brutal Fighter in our game on the weekend. The PC only achieved 3rd level for the last session, but it seemed to play well and suited the player's style. (He was the player I made it for ;)). It certainly did not outshine other characters or the other martial types in the group. (Though we did not have another fighter for direct comparisons). He averaged 2-3 'raises' per fight, and most were used for a minimal +1 damage. If anything, it may have been a little restrictive? Once, he wished to move an enemy, but could not b/c of the size restriction. (Maybe he will chime in with thoughts - or other players or the GM. I am a player in this game). We did decide to reduce the Devastating Strike feature's damage bonuses somewhat, as I have also reduced the time it takes to repair weapon breaks. [/QUOTE]
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