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*Dungeons & Dragons
5 Fighter Archetypes
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<blockquote data-quote="Connorsrpg" data-source="post: 6675330" data-attributes="member: 19265"><p>[MENTION=6762655]transcendantviewer[/MENTION]. Thanks for responding. But is there anywhere in particular to cut text? Not sure you noticed, but 4 of these 'archetypes' are written just like the Battlemaster. They have an attached mechanic (that needs explaining) and then a list of maneuvers to choose from. Hence, they are similar in length to the BM. (I realise it is a lot of words on one page, but maybe read one at a time and deal with in isolation. I am sure you will find them easier to compare to BM for eg then).</p><p></p><p>They are purposefully built around a new mechanic, but I hope each has enough attached flavour or place in the world to distinguish them from each other. (Not from the BM, as it covers ALL ground).</p><p></p><p>RE Combat Styles. I am still not sure it is understood why I built these fighters. Just like the BM and Champion, it was to play off and try new mechanics. It just so happens, I added some flavour text to them. But, if you think these could be squished into a Fighting Style, I would love to see an example of what you mean.</p><p></p><p>I actually built these with the existing FS in mind. Some of my archetypes are clearly flavoured towards a narrower list of FS, but all are still possible. For eg: the Duelist is clearly going to consider taking the Dueling FS (and maybe that is the one you see is just being a FS), but the archetype works well with others too (namely Two-Weapon FIghting), and if you inc the Mariner style. So each makes for very interesting combos.</p><p></p><p>So, the first 4 may be alternatives for the Battlemaster. You can build something like them with the BM and be happy. BUT, if you want to try a new mechanic (and one skewed a little towards the kind of fighter you represent), then maybe give one of these a go.</p><p></p><p>If you want a Simple fighter, in the vein of the Champion, then scroll down to the bottom of the page for the Warmain. I guess he is your 'easy to play' Knight/Tank/Juggernaught etc.</p><p></p><p>As people are stating on the other thread, it is an odd thing with fighter archetypes actually being divided by complexity. Do you create a complicated knight using the BM, or a simple one using a Champion. (I have simply offered an alternative simple build using warmain).</p><p></p><p>But again, specific feedback welcome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6675330, member: 19265"] [MENTION=6762655]transcendantviewer[/MENTION]. Thanks for responding. But is there anywhere in particular to cut text? Not sure you noticed, but 4 of these 'archetypes' are written just like the Battlemaster. They have an attached mechanic (that needs explaining) and then a list of maneuvers to choose from. Hence, they are similar in length to the BM. (I realise it is a lot of words on one page, but maybe read one at a time and deal with in isolation. I am sure you will find them easier to compare to BM for eg then). They are purposefully built around a new mechanic, but I hope each has enough attached flavour or place in the world to distinguish them from each other. (Not from the BM, as it covers ALL ground). RE Combat Styles. I am still not sure it is understood why I built these fighters. Just like the BM and Champion, it was to play off and try new mechanics. It just so happens, I added some flavour text to them. But, if you think these could be squished into a Fighting Style, I would love to see an example of what you mean. I actually built these with the existing FS in mind. Some of my archetypes are clearly flavoured towards a narrower list of FS, but all are still possible. For eg: the Duelist is clearly going to consider taking the Dueling FS (and maybe that is the one you see is just being a FS), but the archetype works well with others too (namely Two-Weapon FIghting), and if you inc the Mariner style. So each makes for very interesting combos. So, the first 4 may be alternatives for the Battlemaster. You can build something like them with the BM and be happy. BUT, if you want to try a new mechanic (and one skewed a little towards the kind of fighter you represent), then maybe give one of these a go. If you want a Simple fighter, in the vein of the Champion, then scroll down to the bottom of the page for the Warmain. I guess he is your 'easy to play' Knight/Tank/Juggernaught etc. As people are stating on the other thread, it is an odd thing with fighter archetypes actually being divided by complexity. Do you create a complicated knight using the BM, or a simple one using a Champion. (I have simply offered an alternative simple build using warmain). But again, specific feedback welcome. :) [/QUOTE]
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