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5 Fighter Archetypes
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<blockquote data-quote="Connorsrpg" data-source="post: 6675533" data-attributes="member: 19265"><p>[MENTION=6762655]transcendantviewer[/MENTION]</p><p>Thanks for reading. That mechanic is very different indeed and requires a totally different play style - that is why I pointed that out in the description. Specifically, it is for those that have played a **13th Age** fighter and liked the idea of it. Yes, it is a little complex, but it is meant to be. (Like the BM).</p><p></p><p>Wouldn't adding extra 'luck' features (when there is already a mechanic for luck) be complicating things more? I am happy with just giving them the feat (with extra luck points if they already had it), but I am interested to hear more. Any particular ideas in place of 'shaming the feat'.</p><p></p><p>I dislike having 2 means for mechanic. There is already the halfling lucky feature and the luck feat (which to me should have worked together more). If I add another, what's to become of a lucky halfling fortune fighter? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I do like the sound of something new though. I liked the idea of being able to use them on foes when they target you, but that is already part of the Luck Feat.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6675533, member: 19265"] [MENTION=6762655]transcendantviewer[/MENTION] Thanks for reading. That mechanic is very different indeed and requires a totally different play style - that is why I pointed that out in the description. Specifically, it is for those that have played a **13th Age** fighter and liked the idea of it. Yes, it is a little complex, but it is meant to be. (Like the BM). Wouldn't adding extra 'luck' features (when there is already a mechanic for luck) be complicating things more? I am happy with just giving them the feat (with extra luck points if they already had it), but I am interested to hear more. Any particular ideas in place of 'shaming the feat'. I dislike having 2 means for mechanic. There is already the halfling lucky feature and the luck feat (which to me should have worked together more). If I add another, what's to become of a lucky halfling fortune fighter? ;) I do like the sound of something new though. I liked the idea of being able to use them on foes when they target you, but that is already part of the Luck Feat. [/QUOTE]
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