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5 Fighter Archetypes
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<blockquote data-quote="Connorsrpg" data-source="post: 6676922" data-attributes="member: 19265"><p>[MENTION=6762655]transcendantviewer[/MENTION]. Oh, I am okay with it too. I really appreciate you having a look and offering ideas. I would just prefer for people to keep it about those ideas, not perceived philosophies etc. Speaking of which, I still don't follow exactly what you mean. I think communicating through boards does not help. I bet if we were to sit down together we would probably 'see' what each other means and why we have done so.</p><p></p><p>As stated many times - for me the mechanic is core to this version of the FF, as I have specifically and deliberately followed 13th Age (so I can't even really take credit for the criticism of designing a class this way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). Have you seen/played the 13th Age fighter? If not and if this does not sound fun (for you and players), then you are right to ignore.</p><p></p><p>However, I am still interested in your idea for a simpler version. I just haven't quite gotten that yet. Basically, what exactly would you remove and what exactly would you replace it with? Tone here is not condescending, I am honestly interested. You may be on to something here. As stated in that other forum, there may well be a need for simple and complex versions of some archetypes for the fighter. If you have a luck-styled fighter without the flexible maneuvers mechanic, I am interested. I do like simplicity too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (This FF is for those that like the mechanic, but there are other ways to do 'ideas and archetypes'). Essentially I have 4 Battle Master complexity subclasses and only 1 Champion level one, so the ledger is a little uneven there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. Though this is b/c a couple of those I designed specifically for a player or idea we liked. Does not necessarily represent the wider community (obviously <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />). But they are there to connect with specific players. Moving on...</p><p></p><p>I am always interested in other ways to do things and I would be more than willing to try other archetypes at my table if that is what the players want to try. With the proviso that we might have to adjust on the fly of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So please, I am not dismissing your ideas regarding this archetype/idea. I just haven't quite understood exactly how it would look.</p><p></p><p>Oh, and given your interest, I wonder if others have sparked any ideas. If you want and like simple archetypes, scroll to the bottom and look at the Warmain. It, admittedly, it the only one without its own 'new mechanic', though the duelist one is relatively simple to, it is still an 'add-on' mechanic. Anyway, the Warmain does not really have one. Given your persistence and patience to go back and forth on one archetype, I am interested in your thoughts on it.</p><p></p><p>Peace and cheers, C</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6676922, member: 19265"] [MENTION=6762655]transcendantviewer[/MENTION]. Oh, I am okay with it too. I really appreciate you having a look and offering ideas. I would just prefer for people to keep it about those ideas, not perceived philosophies etc. Speaking of which, I still don't follow exactly what you mean. I think communicating through boards does not help. I bet if we were to sit down together we would probably 'see' what each other means and why we have done so. As stated many times - for me the mechanic is core to this version of the FF, as I have specifically and deliberately followed 13th Age (so I can't even really take credit for the criticism of designing a class this way ;)). Have you seen/played the 13th Age fighter? If not and if this does not sound fun (for you and players), then you are right to ignore. However, I am still interested in your idea for a simpler version. I just haven't quite gotten that yet. Basically, what exactly would you remove and what exactly would you replace it with? Tone here is not condescending, I am honestly interested. You may be on to something here. As stated in that other forum, there may well be a need for simple and complex versions of some archetypes for the fighter. If you have a luck-styled fighter without the flexible maneuvers mechanic, I am interested. I do like simplicity too :) (This FF is for those that like the mechanic, but there are other ways to do 'ideas and archetypes'). Essentially I have 4 Battle Master complexity subclasses and only 1 Champion level one, so the ledger is a little uneven there ;). Though this is b/c a couple of those I designed specifically for a player or idea we liked. Does not necessarily represent the wider community (obviously :P). But they are there to connect with specific players. Moving on... I am always interested in other ways to do things and I would be more than willing to try other archetypes at my table if that is what the players want to try. With the proviso that we might have to adjust on the fly of course. ;) So please, I am not dismissing your ideas regarding this archetype/idea. I just haven't quite understood exactly how it would look. Oh, and given your interest, I wonder if others have sparked any ideas. If you want and like simple archetypes, scroll to the bottom and look at the Warmain. It, admittedly, it the only one without its own 'new mechanic', though the duelist one is relatively simple to, it is still an 'add-on' mechanic. Anyway, the Warmain does not really have one. Given your persistence and patience to go back and forth on one archetype, I am interested in your thoughts on it. Peace and cheers, C [/QUOTE]
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