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General Tabletop Discussion
*Dungeons & Dragons
5 Fighter Archetypes
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<blockquote data-quote="Connorsrpg" data-source="post: 6772686" data-attributes="member: 19265"><p>Thanks [MENTION=6803643]Marandahir[/MENTION].</p><p></p><p>Especially thanks for following the link. Since others were reluctant to, I initially posted them into this thread, but then so feedback could be specific to each, I put them into their own threads. (Maybe I need to post links to these threads on here.</p><p></p><p>I fully understand your preference for simple. That is what the Warmain is for. Not sure how much of the thread you read, or if you read the linked thread re fighter concept vs mechanics.</p><p></p><p>Not wanting to cover old ground, but fighter PHB archetypes, many (inc me) do not see as 'archetypes/concepts'. They exist for their cool rules. I think there is room for both.</p><p></p><p>But yes, several of min are Battle Master level difficulty, on purpose. The Warmain is Champion level. There may be a cool way to do others using the simple Champion approach too. I developed these for specific purposes; namely for players that liked some systems and ideas from other games. But I also tried to make mine more thematic than the extremely broad Battle Master.</p><p></p><p>Anyway, that discussion has been played out.</p><p></p><p>I don't quite follow the 4E reference. Those classes were more like a grab bag of abilities that might not have been tied together thematically at all. I actually love that 5E brought back 'subclasses' so there is something thematic. I take it you mean across classes, but did not quite follow your point there. I don't see these 'concepts' as treading on other toes. Explained that above. Except maybe the hexblade. You might be right there. I think I might just remove reference to the features of the Fortune FIghter that are linked to arcane casting. That class was not built to 'be' a hexblade - I just added a couple for features to cover that ground if someone wanted to, but perhaps they are not needed.</p><p></p><p>(Anway, see individual threads - I will link here above - for specific subclasses).</p><p></p><p>BTW, if I was to write these out for EN5ider or whatever, the feat that lets you take Battle Master maneuvers would easily adapt to these class's techniques/maneuvers etc.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6772686, member: 19265"] Thanks [MENTION=6803643]Marandahir[/MENTION]. Especially thanks for following the link. Since others were reluctant to, I initially posted them into this thread, but then so feedback could be specific to each, I put them into their own threads. (Maybe I need to post links to these threads on here. I fully understand your preference for simple. That is what the Warmain is for. Not sure how much of the thread you read, or if you read the linked thread re fighter concept vs mechanics. Not wanting to cover old ground, but fighter PHB archetypes, many (inc me) do not see as 'archetypes/concepts'. They exist for their cool rules. I think there is room for both. But yes, several of min are Battle Master level difficulty, on purpose. The Warmain is Champion level. There may be a cool way to do others using the simple Champion approach too. I developed these for specific purposes; namely for players that liked some systems and ideas from other games. But I also tried to make mine more thematic than the extremely broad Battle Master. Anyway, that discussion has been played out. I don't quite follow the 4E reference. Those classes were more like a grab bag of abilities that might not have been tied together thematically at all. I actually love that 5E brought back 'subclasses' so there is something thematic. I take it you mean across classes, but did not quite follow your point there. I don't see these 'concepts' as treading on other toes. Explained that above. Except maybe the hexblade. You might be right there. I think I might just remove reference to the features of the Fortune FIghter that are linked to arcane casting. That class was not built to 'be' a hexblade - I just added a couple for features to cover that ground if someone wanted to, but perhaps they are not needed. (Anway, see individual threads - I will link here above - for specific subclasses). BTW, if I was to write these out for EN5ider or whatever, the feat that lets you take Battle Master maneuvers would easily adapt to these class's techniques/maneuvers etc. [/QUOTE]
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