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5 foot step + charge?
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<blockquote data-quote="Stalker0" data-source="post: 330594" data-attributes="member: 5889"><p>I think the confusion here is that I'm not actually arguing about the charge action. I am in complete agreement with everyone here about one thing, DURING a charge action you must move in a straight line and cannot back up. I think this point is clear.</p><p></p><p>What I'm arguing is that the charge action, stated as a standard action in the phb (pg. 124; Table 8-4, pg. 128) is a single action that has no effect on your other actions within that round. I can take a move action, move in any way I want, and then charge. During the charge, your movement is restricted. However, during the move action you have the normal freedoms the move action allows.</p><p></p><p>Consider a hasted character as an example. A hasted character with a BAB of +1 can make two attacks. But wait a minute, a BAB of 1 only allows one attack with one weapon. If the partial action influenced the other actions my character could take, then that partial action (attack) would use up all the attacks I could make that round. However, we all know this is not the case.</p><p></p><p>The partial action is a set allotment of time, which carries it's own set of rules. It does not however, effect how I can move that round, or what standard action I could choose to take. It is a seperate entity, and unless someone can quote me a page number (which I would be grateful for) that specifically says that charge changes the move action of that round, then I will stick with my interpretation.</p><p></p><p>Finally, a passage from dimension door spell that might help reinforce my argument. IT says: "After using this spell, you can't take any other actions until your next turn."</p><p></p><p>This is a very specific exception to the case I have made above, one clearly spelled out in the book. The standard action of casting dimension door, actually prevents a movement action, or even any partial actions, from occuring after the action is made. But this is the exception, and since charge is not specified as one of these exceptions, I believe my interpretation is valid.</p><p></p><p>Sorry I got so longwinded, just spent 50 min debating in my english class, so I'm in the mood for it I guess<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Stalker0, post: 330594, member: 5889"] I think the confusion here is that I'm not actually arguing about the charge action. I am in complete agreement with everyone here about one thing, DURING a charge action you must move in a straight line and cannot back up. I think this point is clear. What I'm arguing is that the charge action, stated as a standard action in the phb (pg. 124; Table 8-4, pg. 128) is a single action that has no effect on your other actions within that round. I can take a move action, move in any way I want, and then charge. During the charge, your movement is restricted. However, during the move action you have the normal freedoms the move action allows. Consider a hasted character as an example. A hasted character with a BAB of +1 can make two attacks. But wait a minute, a BAB of 1 only allows one attack with one weapon. If the partial action influenced the other actions my character could take, then that partial action (attack) would use up all the attacks I could make that round. However, we all know this is not the case. The partial action is a set allotment of time, which carries it's own set of rules. It does not however, effect how I can move that round, or what standard action I could choose to take. It is a seperate entity, and unless someone can quote me a page number (which I would be grateful for) that specifically says that charge changes the move action of that round, then I will stick with my interpretation. Finally, a passage from dimension door spell that might help reinforce my argument. IT says: "After using this spell, you can't take any other actions until your next turn." This is a very specific exception to the case I have made above, one clearly spelled out in the book. The standard action of casting dimension door, actually prevents a movement action, or even any partial actions, from occuring after the action is made. But this is the exception, and since charge is not specified as one of these exceptions, I believe my interpretation is valid. Sorry I got so longwinded, just spent 50 min debating in my english class, so I'm in the mood for it I guess:) [/QUOTE]
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5 foot step + charge?
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