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<blockquote data-quote="krupintupple" data-source="post: 5340275" data-attributes="member: 58300"><p>i realize that probably would only happen in the best of circumstances, but we need to keep in mind it's basically an entirely abstract system that was meant for computing some fairly unrealistic things. i mean, if you really want to split hairs, anyone hit directly by a fireball should die horribly, no save, because how many people in recent wars have successfully caught a tomahawk missile with their teeth and realistically expected their charred remains to stay within one time-zone.</p><p></p><p>i tend think you could definitely buy time with dashes, but then again, it all depends upon perspective, or suspension of disbelief. i would suppose that if we asked an Olympic level fencer or Medieval war re-creationist, they'd have all manner of insights and tales about "buying" time when the opponent overswings his blade, deflecting theory based upon blade material, vibration-minimizing gripping techniques, or capitalizing upon a poor veer or arc of the weapon, etc. </p><p></p><p>we'd all like to assume that any burly dude could heft a great-axe and swing it around easily, but really, without skill, training and experience with the ins and outs of the weapon, you're going to look like an overzealous (and drunk) football fan who's waving around a stop-sign, instead of a deadly expert with parries, cutting blows, and crushing chops. i'd like to think that classed PCs of all types know this, and developed their own manner of dealing with it.</p><p></p><p>it could go on forever, but for all intents and purposes of the game we all play, we just have to assume that "the wizard knows how to cast when he's in trouble" and accept it. likewise, we could imagine that the <em>mage-slayer</em> line of feats represent a footnote to the above claim, adding "however, should the fighter have this feat, the wizard is no longer able to cast when he's in trouble."</p></blockquote><p></p>
[QUOTE="krupintupple, post: 5340275, member: 58300"] i realize that probably would only happen in the best of circumstances, but we need to keep in mind it's basically an entirely abstract system that was meant for computing some fairly unrealistic things. i mean, if you really want to split hairs, anyone hit directly by a fireball should die horribly, no save, because how many people in recent wars have successfully caught a tomahawk missile with their teeth and realistically expected their charred remains to stay within one time-zone. i tend think you could definitely buy time with dashes, but then again, it all depends upon perspective, or suspension of disbelief. i would suppose that if we asked an Olympic level fencer or Medieval war re-creationist, they'd have all manner of insights and tales about "buying" time when the opponent overswings his blade, deflecting theory based upon blade material, vibration-minimizing gripping techniques, or capitalizing upon a poor veer or arc of the weapon, etc. we'd all like to assume that any burly dude could heft a great-axe and swing it around easily, but really, without skill, training and experience with the ins and outs of the weapon, you're going to look like an overzealous (and drunk) football fan who's waving around a stop-sign, instead of a deadly expert with parries, cutting blows, and crushing chops. i'd like to think that classed PCs of all types know this, and developed their own manner of dealing with it. it could go on forever, but for all intents and purposes of the game we all play, we just have to assume that "the wizard knows how to cast when he's in trouble" and accept it. likewise, we could imagine that the [I]mage-slayer[/I] line of feats represent a footnote to the above claim, adding "however, should the fighter have this feat, the wizard is no longer able to cast when he's in trouble." [/QUOTE]
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