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5 New materials for weapons and armor
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<blockquote data-quote="drexes" data-source="post: 2898420" data-attributes="member: 24176"><p>While I am generally a fan of unique materials and such, I think you might be leaving yourself open for abuse if you don't have the the material count as magic enchantment. For instance, if I buy a minor acidium weapon it's effectively +1 acid. What if I have it enchanted to +1 fire? As I understand what you have written I would have paid 16000 gp for an effective +4 weapon which should cost 32000. If you didn't mean it to work that way then I just missed it. Also with the way this material works it exactly mimics item creation which costs xp. This just circumvented that with no down side. One last thing with the material plus magic, I could end up with an effective +15 weapon, which seems a little wierd to me. All in all, the idea for elemental ore is cool, but I personally think you might be better off with a unique mechanic to go with your unique material. Maybe the weapon grade stuff could add a point of elemental damage that effects the victim for a number of rounds dependent on the grade, like 1 round for the weak grade but 5 rounds for the draconic stuff (much like a wounding weapon). Maybe the armor could grant a bonus to saves versus the opposing element, or similar element. The bonus increasing by grade.</p></blockquote><p></p>
[QUOTE="drexes, post: 2898420, member: 24176"] While I am generally a fan of unique materials and such, I think you might be leaving yourself open for abuse if you don't have the the material count as magic enchantment. For instance, if I buy a minor acidium weapon it's effectively +1 acid. What if I have it enchanted to +1 fire? As I understand what you have written I would have paid 16000 gp for an effective +4 weapon which should cost 32000. If you didn't mean it to work that way then I just missed it. Also with the way this material works it exactly mimics item creation which costs xp. This just circumvented that with no down side. One last thing with the material plus magic, I could end up with an effective +15 weapon, which seems a little wierd to me. All in all, the idea for elemental ore is cool, but I personally think you might be better off with a unique mechanic to go with your unique material. Maybe the weapon grade stuff could add a point of elemental damage that effects the victim for a number of rounds dependent on the grade, like 1 round for the weak grade but 5 rounds for the draconic stuff (much like a wounding weapon). Maybe the armor could grant a bonus to saves versus the opposing element, or similar element. The bonus increasing by grade. [/QUOTE]
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5 New materials for weapons and armor
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