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General Tabletop Discussion
*Pathfinder & Starfinder
5 New materials for weapons and armor
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<blockquote data-quote="Asmor" data-source="post: 2898615" data-attributes="member: 1154"><p>I apologize for not making things more clear. I wasn't really in the mood when I wrote this up to do a whole rules thing, it was mostly just a "got an idea in my head, wanna get it out of there" kind of thing.</p><p></p><p>My intention with these is that they are entirely flavor, no crunch whatsoever. They are considered magic enchantments. Instead of just saying "Ok, you spend X on materials and Y experience points to make the magic sword" you say "Ok, you spend X on materials and Y experience points to transmute the alloy which you'll use to make the magic sword."</p><p></p><p>I also like the idea that the alloys can be made without defining a specific magic weapon. Could lead to interesting storylines, say, hijacking a shipment of Electrite Bars which are, essentially, magic items that just haven't been formed yet. Also could help with treasure. It can be a bit silly when there just happens to be a Large Greatsword, a pair of enchanted kamas, a holy mace and a staff of arcane buttkicking for the party consisting of a warrior with monkey grip, a monk, a cleric and a wizard. Instead, they find a bar of electrite, a bar of arcanite, a bar of infernium, etc. It's a much more plausible thing to be sitting around in a treasure horde, and they can still forge it into whatever weapon suits them best when they get to town for a nominal fee.</p><p></p><p>If you want to add enchantments to the created items, follow the standard rules. Adding an extra +1 to lesser arcanite would cost 18,000 gp (8,000 for the lesser arcanite bar, 10,000 on enchanting it further). Throw in some fluff about how, given they're magical nature, they're more difficult to enchant.</p><p></p><p>If I decide to implement this idea in my current campaign, most if not all metallic magic weapons and armor will be made from some Arcanum Alloy.</p></blockquote><p></p>
[QUOTE="Asmor, post: 2898615, member: 1154"] I apologize for not making things more clear. I wasn't really in the mood when I wrote this up to do a whole rules thing, it was mostly just a "got an idea in my head, wanna get it out of there" kind of thing. My intention with these is that they are entirely flavor, no crunch whatsoever. They are considered magic enchantments. Instead of just saying "Ok, you spend X on materials and Y experience points to make the magic sword" you say "Ok, you spend X on materials and Y experience points to transmute the alloy which you'll use to make the magic sword." I also like the idea that the alloys can be made without defining a specific magic weapon. Could lead to interesting storylines, say, hijacking a shipment of Electrite Bars which are, essentially, magic items that just haven't been formed yet. Also could help with treasure. It can be a bit silly when there just happens to be a Large Greatsword, a pair of enchanted kamas, a holy mace and a staff of arcane buttkicking for the party consisting of a warrior with monkey grip, a monk, a cleric and a wizard. Instead, they find a bar of electrite, a bar of arcanite, a bar of infernium, etc. It's a much more plausible thing to be sitting around in a treasure horde, and they can still forge it into whatever weapon suits them best when they get to town for a nominal fee. If you want to add enchantments to the created items, follow the standard rules. Adding an extra +1 to lesser arcanite would cost 18,000 gp (8,000 for the lesser arcanite bar, 10,000 on enchanting it further). Throw in some fluff about how, given they're magical nature, they're more difficult to enchant. If I decide to implement this idea in my current campaign, most if not all metallic magic weapons and armor will be made from some Arcanum Alloy. [/QUOTE]
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