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5 Rooms in a Vampire's Mansion
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<blockquote data-quote="Kyramus" data-source="post: 1034249" data-attributes="member: 7072"><p>1) what is the party composition and level?</p><p>2) If the toys are so good, why aren't the three stooges clerics use them?</p><p>3) I doubt 2- level 4, and a level 6 cleric can make the elemental skeletons. logic defies that.</p><p>4) is this dnd 3.0 or dnd 3.5? the intelligent sword should be 3.5 since it'll be an NPC that the pcs don't know about.</p><p>-----</p><p></p><p>Some suggestions for fix.</p><p>1) check CR vs players. Increase weak creature HD to compensate.</p><p>2) The clerics tossed the items int he rooms for safe keeping, using their rebuke to control the creatures, what happens when they don't control the creatures?</p><p>3) The clerics WANT the players to get the treasure so that THEY can get their stuff cause they didn't realize that the undead COULD resist being controlled.</p><p>4) It's a Vampire Mansion and it sounds like everyone knows it. A Hallow spell would keep the evil in. it would also make controlling the skeletons harder. you can put some reason that there is a great evil there that keeps the undead from being destroyed and the Hallow spell is keeping it in check. Tie the hallow spell to the intelligent sword and whoever brings the sword out into the world, the hallow spell vanishes, releasing the evil still lurking in the mansion.</p><p></p><p>5) tactics for room1. Put the skeletons in the gelatinous cubes, when battle is engaged, they jump out and attack, their first attacks with their claws will deal some acid damage to gelatinous ooze, then they grab weapons to fight.</p></blockquote><p></p>
[QUOTE="Kyramus, post: 1034249, member: 7072"] 1) what is the party composition and level? 2) If the toys are so good, why aren't the three stooges clerics use them? 3) I doubt 2- level 4, and a level 6 cleric can make the elemental skeletons. logic defies that. 4) is this dnd 3.0 or dnd 3.5? the intelligent sword should be 3.5 since it'll be an NPC that the pcs don't know about. ----- Some suggestions for fix. 1) check CR vs players. Increase weak creature HD to compensate. 2) The clerics tossed the items int he rooms for safe keeping, using their rebuke to control the creatures, what happens when they don't control the creatures? 3) The clerics WANT the players to get the treasure so that THEY can get their stuff cause they didn't realize that the undead COULD resist being controlled. 4) It's a Vampire Mansion and it sounds like everyone knows it. A Hallow spell would keep the evil in. it would also make controlling the skeletons harder. you can put some reason that there is a great evil there that keeps the undead from being destroyed and the Hallow spell is keeping it in check. Tie the hallow spell to the intelligent sword and whoever brings the sword out into the world, the hallow spell vanishes, releasing the evil still lurking in the mansion. 5) tactics for room1. Put the skeletons in the gelatinous cubes, when battle is engaged, they jump out and attack, their first attacks with their claws will deal some acid damage to gelatinous ooze, then they grab weapons to fight. [/QUOTE]
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