This would be a five games wherein the entire campaign takes place in these 5 sessions.
Anybody remember those 3 step miniatures in which a single character concept would be taken from low level peon to mid level adventurer to high level demi-god in three miniatures that showed the progress? This is the campaign equivalent.
Five games in which the players are 1st level the first game, 5th, 10th, 15th and finally 20th.
These five games would simulate a campaign in that after each game the players would kind of decide what happens in the years that it would take for them to get to the next stage.
The players would decide what kind of adventure they'd like the next stage to be too, a villain or conflict they'd like to tackle.
Rules Wrinkle - If a player rolls five 1's or five 20's in a game something big happens.
1's - five 1's means that the character won't be back for the next game. They will perish or return as a villain in the adventures the characters have between stages...adventures that don't really happen.
20's - five 20's means that some legendary item, noble seat or station will be granted to the character in the intervening time between stages.
This game would be a vehicle for me to use my Failed Apprentice world (my name for the world that got dinged in the WOTC Setting Search) in which 5 was a big honking deal.
Please let me know any d20 rules wrinkles that you see coming when setting up a game of this sort.
Anybody remember those 3 step miniatures in which a single character concept would be taken from low level peon to mid level adventurer to high level demi-god in three miniatures that showed the progress? This is the campaign equivalent.
Five games in which the players are 1st level the first game, 5th, 10th, 15th and finally 20th.
These five games would simulate a campaign in that after each game the players would kind of decide what happens in the years that it would take for them to get to the next stage.
The players would decide what kind of adventure they'd like the next stage to be too, a villain or conflict they'd like to tackle.
Rules Wrinkle - If a player rolls five 1's or five 20's in a game something big happens.
1's - five 1's means that the character won't be back for the next game. They will perish or return as a villain in the adventures the characters have between stages...adventures that don't really happen.
20's - five 20's means that some legendary item, noble seat or station will be granted to the character in the intervening time between stages.
This game would be a vehicle for me to use my Failed Apprentice world (my name for the world that got dinged in the WOTC Setting Search) in which 5 was a big honking deal.
Please let me know any d20 rules wrinkles that you see coming when setting up a game of this sort.