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<blockquote data-quote="Paka" data-source="post: 462577" data-attributes="member: 100"><p>Idea theft is part of the reason we all prowl these boards, isn't it?</p><p></p><p>And to put our ideas to be used by bruthah and sistah gamers.</p><p></p><p>Anyway, here is the world that I'd use it in, written in a format that some of y'all might find familiar:</p><p></p><p>Pent</p><p></p><p><em>“I’ve read in dead worlds’ bibles that some Gods created their worlds in six days, took the seventh off. We created our world in five and haven’t stopped working since.” </em></p><p></p><p>1) Pent is a fantasy Alamo in the heart of reality where heroes battle to survive by pillaging the finest elements of the surrounding worlds before they fall- the last stand against the encroaching stagnation and destruction of the multiverse. </p><p></p><p><em>"Five was the frame and we would hang it all from that. Most worlds are a terrifically complex system of planets, moons, alphabets with corresponding numbers generating the power behind numerology, astrology and magic. Pentagrams and pentagons of mythology, philosophy, and geography cross the continent, suspended in the core of the ever-shrinking face of reality.” </em></p><p></p><p>2) Heroes are found among the travel-weary cross-planar immigrants, survivors of dead worlds or Pent-born locals, often oblivious to their home’s origins and the struggle around them. Pentads struggle to find the artifact, the hero or the philosophy that might save the dying multiverse. Some say that so much power was invested in the number five during Pent’s creation that the upcoming fifth generation will have extraordinary destinies, unknown to even Pent’s creators. </p><p></p><p><em>“Some have to be shown the math, others have to be shown the prophecy. Then the five questions, ‘Do you truly accept that your world is on the brink of destruction? Do you know what is destroying existence? Will you help us? What of your world do you want to save as a final testament? How can we get your final testament safely to Pent?’” </em></p><p></p><p>3) The Pentads are explorers, working their way through the planes, hoping to salvage what they can. Sometimes they save entire societies, and sometimes they come away with nothing more than an epitaph to place on a world’s tomb. Propheseers look to the people, hoping to find a messiah, an inspiring leader or an Arcane Prodigy. The Order of Final Knights is a collection of select soldiers from across reality. Plane-runners sail creation’s tides, importing and exporting; hoping to turn a profit before the worlds end. </p><p></p><p><em>“The knowledge of our struggle is a burden, yet it brings out both the best and the worst in all of us. We fear what might happen if everyone were to know. Some might join the effort but others might simply give in to despair.”</em></p><p></p><p>4) Doomsayers float in their citadel, distributing mercy killings to entire worlds. Even members of the Pentads grow disenchanted or greedy, pillaging or collecting ransom from the many worlds they are trying to save. The destruction that has left worlds upon worlds a rotting wreckage remains a faceless villain, seemingly a force of nature. </p><p></p><p><em>“From the Troll-infested Bridge Cathedral of Heimdall to the arcane theocracy of Arcaith, enough drama and villainy exist to make sure that only the finest heroes are initiated into the Pentads and the deadly business of scavenging worlds for hope.” </em></p><p></p><p>5) A precarious balance of destruction and creation, made all the more potent by Pent’s base number five, sitting at its foundation like a powerful seed, await Pent’s Wizards. As the multiverse unravels, magic has become increasingly powerful, dangerous and unpredictable. </p><p></p><p>6) Pent insists that its Dungeon Masters and Players utilize the vast resources of d20 system. The world encourages and demands its owners to incorporate their favorite Prestige Classes, Magic Items or N.P.C’s from the myriad of settings on the shelves of every gaming store and to dust off the home brewed worlds in every gamer’s imagination.</p></blockquote><p></p>
[QUOTE="Paka, post: 462577, member: 100"] Idea theft is part of the reason we all prowl these boards, isn't it? And to put our ideas to be used by bruthah and sistah gamers. Anyway, here is the world that I'd use it in, written in a format that some of y'all might find familiar: Pent [i]“I’ve read in dead worlds’ bibles that some Gods created their worlds in six days, took the seventh off. We created our world in five and haven’t stopped working since.” [/i] 1) Pent is a fantasy Alamo in the heart of reality where heroes battle to survive by pillaging the finest elements of the surrounding worlds before they fall- the last stand against the encroaching stagnation and destruction of the multiverse. [i]"Five was the frame and we would hang it all from that. Most worlds are a terrifically complex system of planets, moons, alphabets with corresponding numbers generating the power behind numerology, astrology and magic. Pentagrams and pentagons of mythology, philosophy, and geography cross the continent, suspended in the core of the ever-shrinking face of reality.” [/i] 2) Heroes are found among the travel-weary cross-planar immigrants, survivors of dead worlds or Pent-born locals, often oblivious to their home’s origins and the struggle around them. Pentads struggle to find the artifact, the hero or the philosophy that might save the dying multiverse. Some say that so much power was invested in the number five during Pent’s creation that the upcoming fifth generation will have extraordinary destinies, unknown to even Pent’s creators. [i]“Some have to be shown the math, others have to be shown the prophecy. Then the five questions, ‘Do you truly accept that your world is on the brink of destruction? Do you know what is destroying existence? Will you help us? What of your world do you want to save as a final testament? How can we get your final testament safely to Pent?’” [/i] 3) The Pentads are explorers, working their way through the planes, hoping to salvage what they can. Sometimes they save entire societies, and sometimes they come away with nothing more than an epitaph to place on a world’s tomb. Propheseers look to the people, hoping to find a messiah, an inspiring leader or an Arcane Prodigy. The Order of Final Knights is a collection of select soldiers from across reality. Plane-runners sail creation’s tides, importing and exporting; hoping to turn a profit before the worlds end. [i]“The knowledge of our struggle is a burden, yet it brings out both the best and the worst in all of us. We fear what might happen if everyone were to know. Some might join the effort but others might simply give in to despair.”[/i] 4) Doomsayers float in their citadel, distributing mercy killings to entire worlds. Even members of the Pentads grow disenchanted or greedy, pillaging or collecting ransom from the many worlds they are trying to save. The destruction that has left worlds upon worlds a rotting wreckage remains a faceless villain, seemingly a force of nature. [i]“From the Troll-infested Bridge Cathedral of Heimdall to the arcane theocracy of Arcaith, enough drama and villainy exist to make sure that only the finest heroes are initiated into the Pentads and the deadly business of scavenging worlds for hope.” [/i] 5) A precarious balance of destruction and creation, made all the more potent by Pent’s base number five, sitting at its foundation like a powerful seed, await Pent’s Wizards. As the multiverse unravels, magic has become increasingly powerful, dangerous and unpredictable. 6) Pent insists that its Dungeon Masters and Players utilize the vast resources of d20 system. The world encourages and demands its owners to incorporate their favorite Prestige Classes, Magic Items or N.P.C’s from the myriad of settings on the shelves of every gaming store and to dust off the home brewed worlds in every gamer’s imagination. [/QUOTE]
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