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5' step, partial actions and haste
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<blockquote data-quote="KarinsDad" data-source="post: 24661" data-attributes="member: 2011"><p>Excuse me, but I think your example is perfect for illustrating why the actions should be segregated and so should the movement. Let's take a Hasted (with potion for example) Cleric instead of a Mage.</p><p></p><p>Partial action: Move back 5 feet and cast Hold Person on the Fighter</p><p>If HP successful</p><p>Standard action: Move back 30 feet and cast Cure Serious on an ally.</p><p>If HP not successful</p><p>Standard action: Cast Hold Person again on the Fighter.</p><p></p><p>If second HP successful</p><p>Move back 30 feet</p><p>If second HP not successful </p><p>Stay put</p><p></p><p>Are you saying that the movement from the first partial action retroactively MUST provoke an AoO because within the entire round, the caster MIGHT move back more than 5 feet and cast?</p><p></p><p>How do you resolve this?</p><p></p><p>If the Fighter fails his first save, the Cleric moves more than 5 feet in the “entire round”. If the Fighter retroactively gets an AoO for that, the Cleric’s spell might fail which might result in him not moving more than 5 feet, hence, not giving the AoO to the Fighter.</p><p></p><p>This “retroactive stuff” can only apply to single actions. Otherwise, you have a chicken and egg situation. The Fighter gets an AoO if the spell succeeds (because the Cleric plans to move more than 5 feet). If the Fighter gets an AoO, the spell might not be cast and the Cleric does not move more than 5 feet, which in turn prevents the Fighter from getting an AoO.</p><p></p><p></p><p>The only clean way to resolve this is to segregate the actions and their associated movement.</p><p></p><p>The Cleric moves back 5 feet and casts as a partial action.</p><p></p><p>The Cleric is more than 5 feet away, so he then on his normal action does whatever he wants. Which in this case, allows him to move a total of 35 feet (considerably more than the 10 feet you were worried about) and cast twice.</p><p></p><p>The Fighter gets no AoO due to the Cleric only moving 5 feet and casting on his first action.</p><p></p><p>End of story. This solution totally resolves these types of conflicts.</p><p></p><p></p><p>But, if you segregate the actions and their associated movements, there is no reason to say "Well, you already moved 5 feet with your partial action, hence, you cannot move 5 feet with a full round action, even though that full round action does typically allow a 5 foot move with it"</p><p></p><p>Here, you are limiting what can be done with a full round action. Either the spell gives a partial and a full, or it does not. This ruling implies that it really does not. That's kind of cheap. You get a partial action and almost a full round action. Hmmmm.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 24661, member: 2011"] Excuse me, but I think your example is perfect for illustrating why the actions should be segregated and so should the movement. Let's take a Hasted (with potion for example) Cleric instead of a Mage. Partial action: Move back 5 feet and cast Hold Person on the Fighter If HP successful Standard action: Move back 30 feet and cast Cure Serious on an ally. If HP not successful Standard action: Cast Hold Person again on the Fighter. If second HP successful Move back 30 feet If second HP not successful Stay put Are you saying that the movement from the first partial action retroactively MUST provoke an AoO because within the entire round, the caster MIGHT move back more than 5 feet and cast? How do you resolve this? If the Fighter fails his first save, the Cleric moves more than 5 feet in the “entire round”. If the Fighter retroactively gets an AoO for that, the Cleric’s spell might fail which might result in him not moving more than 5 feet, hence, not giving the AoO to the Fighter. This “retroactive stuff” can only apply to single actions. Otherwise, you have a chicken and egg situation. The Fighter gets an AoO if the spell succeeds (because the Cleric plans to move more than 5 feet). If the Fighter gets an AoO, the spell might not be cast and the Cleric does not move more than 5 feet, which in turn prevents the Fighter from getting an AoO. The only clean way to resolve this is to segregate the actions and their associated movement. The Cleric moves back 5 feet and casts as a partial action. The Cleric is more than 5 feet away, so he then on his normal action does whatever he wants. Which in this case, allows him to move a total of 35 feet (considerably more than the 10 feet you were worried about) and cast twice. The Fighter gets no AoO due to the Cleric only moving 5 feet and casting on his first action. End of story. This solution totally resolves these types of conflicts. But, if you segregate the actions and their associated movements, there is no reason to say "Well, you already moved 5 feet with your partial action, hence, you cannot move 5 feet with a full round action, even though that full round action does typically allow a 5 foot move with it" Here, you are limiting what can be done with a full round action. Either the spell gives a partial and a full, or it does not. This ruling implies that it really does not. That's kind of cheap. You get a partial action and almost a full round action. Hmmmm. [/QUOTE]
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5' step, partial actions and haste
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