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General Tabletop Discussion
*Dungeons & Dragons
5' step, partial actions and haste
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<blockquote data-quote="KarinsDad" data-source="post: 25221" data-attributes="member: 2011"><p>It seems like it adds a boatload of complexity with your interpretation above:</p><p></p><p>If the character is not hasted, then the AoO occurs BEFORE he can cast his spell in the case that he moves more than 5 feet and casts. And, it can disrupt his spell (normal rules).</p><p></p><p>If the character is hasted, then the AoO occurs AFTER he cast his spell in the case that he moves more than 5 feet and casts, but he only moves 5 feet with his first partial action (see your list above). Not only that, the AoO occurs from 10 feet away.</p><p></p><p>So, different rules apply to if he is hasted or not.</p><p></p><p>That is very strange and will make adjudicating in differing situations difficult.</p><p></p><p></p><p>It really has nothing to do with the Player’s POV vs. the Character’s POV. It has to do with a set of rules that not only make sense, but are easy enough for everyone to understand. Your special rule above is not easy enough for everyone to understand since it changes the rules between hasted and non-hasted cases.</p><p></p><p></p><p>Go back and read this thread. Until karooba posted that the FAQ had a one 5 foot step per round limit, a lot of the posters were thinking that the segregation of actions and movement was the easiest and cleanest solution.</p><p></p><p>Caliban: “I believe that you would be allowed to take a second 5' step if you are hasted.”</p><p></p><p>Number47: “I think the principle of Occam's Razor applies here: the simplest solution is probably the best one. ”</p><p></p><p>Just because WotC comes up with a rule which does not take Haste into account does not mean that the rule is good because it works okay for the non-hasted case.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 25221, member: 2011"] It seems like it adds a boatload of complexity with your interpretation above: If the character is not hasted, then the AoO occurs BEFORE he can cast his spell in the case that he moves more than 5 feet and casts. And, it can disrupt his spell (normal rules). If the character is hasted, then the AoO occurs AFTER he cast his spell in the case that he moves more than 5 feet and casts, but he only moves 5 feet with his first partial action (see your list above). Not only that, the AoO occurs from 10 feet away. So, different rules apply to if he is hasted or not. That is very strange and will make adjudicating in differing situations difficult. It really has nothing to do with the Player’s POV vs. the Character’s POV. It has to do with a set of rules that not only make sense, but are easy enough for everyone to understand. Your special rule above is not easy enough for everyone to understand since it changes the rules between hasted and non-hasted cases. Go back and read this thread. Until karooba posted that the FAQ had a one 5 foot step per round limit, a lot of the posters were thinking that the segregation of actions and movement was the easiest and cleanest solution. Caliban: “I believe that you would be allowed to take a second 5' step if you are hasted.” Number47: “I think the principle of Occam's Razor applies here: the simplest solution is probably the best one. ” Just because WotC comes up with a rule which does not take Haste into account does not mean that the rule is good because it works okay for the non-hasted case. [/QUOTE]
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