Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5' step, partial actions and haste
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 25666" data-attributes="member: 2011"><p>Actually, having an extra 5' step per round is the least of the problems presented here and does not address the true multi-action Haste issues. It's almost irrelevent to the conversation (except with regard to whether it can or cannot be done).</p><p></p><p>Example 1:</p><p></p><p>I use a partial action and a 5' step to back up and cast a spell.</p><p>I use a standard action and a 30' step to back up and cast a second spell.</p><p></p><p>As per this example, you are not taking a second 5' adjustment step (since you are not doing a full round action). So, the extra 5' step does not come into play here.</p><p></p><p>Here, the larger issue is whether the 5' step results in an AoO due to the 30' movement in the standard action.</p><p></p><p>Example 2:</p><p></p><p>I use a partial action and partial charge 30' forward and attack.</p><p>I use a standard action and a 5' step to back up and cast a spell.</p><p></p><p>As per this example, again you are not taking a second 5' adjustment step. So again, the extra 5' step does not come into play here.</p><p></p><p>Here, the larger issue is whether the character can change his direction after charging.</p><p></p><p></p><p>There are a lot of "you can only do this once per round" type of rules that cause problems and conflict in resolution when you bring Haste into the equation.</p><p></p><p>The resulting questions from these rules are hard to answer if you do not segregate out each individual action.</p><p></p><p>It is just a side effect of segregating out each individual action that a second 5' step would be allowed and would conflict with the FAQ.</p><p></p><p>So, the easiest solution to solve all 3 problems (Example 1, Example 2, and the original example of move back and drink potion, move forward and full round attack) is to segregate out each individual action and change these types of rules from once per round to once per action (e.g. one 5' step per round to one 5' step per action, or must charge in the same direction for the entire action as opposed to the entire round).</p><p></p><p>As a side note, the reason one 5' step per action might still be a viable rule is for things like Shot on the Run where a character could move 5' and fire (normally not provoking an AoO), and then move 5' back. The one 5' step per action rule would then enforce an AoO. Of course, this still gets into the retroactive question, but there is no way around it for any ability (Hasted or Shot on the Run) which allows movement, action, and movement within a round unless you consider the latter movement to not affect AoO rules on the earlier movement. It's obvious that the designers did not take these types of things into account. But, that is understandable since it is difficult to anticipate any scenario with these types of unusual conditions (i.e. move, action, move).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 25666, member: 2011"] Actually, having an extra 5' step per round is the least of the problems presented here and does not address the true multi-action Haste issues. It's almost irrelevent to the conversation (except with regard to whether it can or cannot be done). Example 1: I use a partial action and a 5' step to back up and cast a spell. I use a standard action and a 30' step to back up and cast a second spell. As per this example, you are not taking a second 5' adjustment step (since you are not doing a full round action). So, the extra 5' step does not come into play here. Here, the larger issue is whether the 5' step results in an AoO due to the 30' movement in the standard action. Example 2: I use a partial action and partial charge 30' forward and attack. I use a standard action and a 5' step to back up and cast a spell. As per this example, again you are not taking a second 5' adjustment step. So again, the extra 5' step does not come into play here. Here, the larger issue is whether the character can change his direction after charging. There are a lot of "you can only do this once per round" type of rules that cause problems and conflict in resolution when you bring Haste into the equation. The resulting questions from these rules are hard to answer if you do not segregate out each individual action. It is just a side effect of segregating out each individual action that a second 5' step would be allowed and would conflict with the FAQ. So, the easiest solution to solve all 3 problems (Example 1, Example 2, and the original example of move back and drink potion, move forward and full round attack) is to segregate out each individual action and change these types of rules from once per round to once per action (e.g. one 5' step per round to one 5' step per action, or must charge in the same direction for the entire action as opposed to the entire round). As a side note, the reason one 5' step per action might still be a viable rule is for things like Shot on the Run where a character could move 5' and fire (normally not provoking an AoO), and then move 5' back. The one 5' step per action rule would then enforce an AoO. Of course, this still gets into the retroactive question, but there is no way around it for any ability (Hasted or Shot on the Run) which allows movement, action, and movement within a round unless you consider the latter movement to not affect AoO rules on the earlier movement. It's obvious that the designers did not take these types of things into account. But, that is understandable since it is difficult to anticipate any scenario with these types of unusual conditions (i.e. move, action, move). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5' step, partial actions and haste
Top