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5' step, partial actions and haste
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<blockquote data-quote="KarinsDad" data-source="post: 26660" data-attributes="member: 2011"><p>To me, the single "5 foot once per round" rule is just one example of where there is a conflict. There is another conflict "only one movement direction with charge". There are probably others. Segregating these rules into per "overall action" resolves all of this.</p><p></p><p>To you, the 5 foot rule once per round works well with Haste. It solves the retroactive AoO problem by not allowing any additional movement that entire round.</p><p></p><p>But, there is no reason for it. Why should a standard action while Hasted not allow EVERY possibility in combat as when not Hasted?</p><p></p><p>Just the concept of:</p><p></p><p>Moving 30 feet in a partial charge and then moving 30 feet and casting is allowed.</p><p>Moving 5 feet in a partial attack and then moving 30 feet and casting is not allowed</p><p></p><p>seems alien and inconsistent. Huh?</p><p></p><p>Totally unnecessary.</p><p></p><p></p><p>The problem comes in that since the FAQ limits it to one per round, it also limits what you can do with two separate actions when hasted. A slowed person can move 5 feet every round and attack. A hasted person does not get to do that AND do his normal standard action also (he is limited to no movement). This to me is an inconsistency within the rules which does not need to exist.</p><p></p><p>If you change most of the once per round type rules to once per "overall action" (i.e. partial, standard, or full round), then the Haste and Shot on the Run problems disappear, including the retroactive AoO ones. The only rule of this nature which I would keep at once per round is the Quicken Spell rule. This should be there for balance reasons.</p><p></p><p>Even the one AoO per round rule can be one AoO per “overall action” since once you use up either your partial or normal action when hasted, it would reset. So, it would be very difficult to get two AoOs in during a round for someone without Combat Reflexes. Yes, some bizarre rare set of circumstances like you trying to grapple on your first action an unarmed person who tries to punch you in return with an AoO, could result in you getting an AoO, and then you could have a normal AoO later, but who cares? It would be extremely rare.</p><p></p><p></p><p>And to me, the 5 foot rule is a minor issue.</p><p></p><p>The major issue is how to come up with a set of rules that are consistent for both Hasted and non-Hasted situations. Hence, the "per overall action" concept which resolves those.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 26660, member: 2011"] To me, the single "5 foot once per round" rule is just one example of where there is a conflict. There is another conflict "only one movement direction with charge". There are probably others. Segregating these rules into per "overall action" resolves all of this. To you, the 5 foot rule once per round works well with Haste. It solves the retroactive AoO problem by not allowing any additional movement that entire round. But, there is no reason for it. Why should a standard action while Hasted not allow EVERY possibility in combat as when not Hasted? Just the concept of: Moving 30 feet in a partial charge and then moving 30 feet and casting is allowed. Moving 5 feet in a partial attack and then moving 30 feet and casting is not allowed seems alien and inconsistent. Huh? Totally unnecessary. The problem comes in that since the FAQ limits it to one per round, it also limits what you can do with two separate actions when hasted. A slowed person can move 5 feet every round and attack. A hasted person does not get to do that AND do his normal standard action also (he is limited to no movement). This to me is an inconsistency within the rules which does not need to exist. If you change most of the once per round type rules to once per "overall action" (i.e. partial, standard, or full round), then the Haste and Shot on the Run problems disappear, including the retroactive AoO ones. The only rule of this nature which I would keep at once per round is the Quicken Spell rule. This should be there for balance reasons. Even the one AoO per round rule can be one AoO per “overall action” since once you use up either your partial or normal action when hasted, it would reset. So, it would be very difficult to get two AoOs in during a round for someone without Combat Reflexes. Yes, some bizarre rare set of circumstances like you trying to grapple on your first action an unarmed person who tries to punch you in return with an AoO, could result in you getting an AoO, and then you could have a normal AoO later, but who cares? It would be extremely rare. And to me, the 5 foot rule is a minor issue. The major issue is how to come up with a set of rules that are consistent for both Hasted and non-Hasted situations. Hence, the "per overall action" concept which resolves those. [/QUOTE]
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