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5' step, partial actions and haste
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<blockquote data-quote="KarinsDad" data-source="post: 29342" data-attributes="member: 2011"><p>Effectively, my entire argument within this entire thread has basically been to only allow a 5 foot move as either part of normal movement, or as a single 5 foot step if no movement has been done within the “overall action”. We really do not have a good terminology for the concept of either a full round action, or a standard action, or a partial action. I use the phrase “overall action”. The PHB uses the term round which then causes confusion for things like Haste where you get more than one “overall action” in a round.</p><p></p><p>So, for your example, the “overall action” in a normal non-hasted round is a standard action which consists of move + readied attack vs. move + attack. There should be no 5 foot adjustment within the readied attack since the character has already moved WITHIN THE ACTION.</p><p></p><p></p><p>And actually, this brings up a point for Hypersmurf’s infinite readied action example.</p><p></p><p>If the DM allows you to ready to ready to ready, it is still all one action, just being extended back in time. Hence, the first readied action should allow a 5 foot move (if no movement has not been made yet), but subsequent ones should not.</p><p></p><p>Granted the MEA section on page 121 uses the word round instead of “overall action”, but using that terminology and using it for all types of actions really does clean this stuff up.</p><p></p><p></p><p></p><p>The real problem here is one of the word round. A round is six seconds. As writers of a book, the designers could not put caveats on the word round every time they talked about it.</p><p></p><p>When hasted, your “round” is really four second long, not six. But, for simplicity sake with initiatives, the designers have everyone doing all of their actions within that same singleton of time, you just effectively get 1.5 times as many actions when Hasted (basically).</p><p></p><p>The spell Haste states that you get an extra partial action in addition to your normal action. This is practically the only place in the entire book that it is even talked about. I think that Haste is a major oversight on the part of the designers and that their generic use of the term round is being literally used to include Hasted rounds when it should only be used to include “overall action”.</p><p></p><p></p><p>But, example after example illustrates that the intent of the designers appears to be the following:</p><p></p><p>1) You can only move 5 foot within an “overall action” if you have not yet moved (regardless of this only being in the MEA section).</p><p>2) You do not get AoOed within an “overall action” if you have only moved 5 foot or have only double moved, but you can move later within the round if you have another action and the AoO is not retroactive (the double move rules on page 126 illustrate this).</p><p>3) The beginning of your next action resets conditions (expertise, power attack, fighting defensively).</p><p></p><p>But, that is the problem with intent. In all three of these cases (including Uller’s and Hypersmurf’s examples which falls into #1), the rules do not STATE this. They merely imply this intent.</p><p></p><p>But, you cannot have your cake and eat it too. You cannot say that the intent implied by #1 of a single 5 foot move per “overall action” for ALL action types (full, standard, or partial), not just MEAs, without also conceding the intent implied by #3 which is that the end of the action resets the clock.</p><p></p><p>And, that’s what the people on the other side of the fence are trying to do. They are trying (and Uller’s and Hypersmurf’s examples illustrate it) to show that the intent of #1 is applicable to all action types, even though it is only specifically called out within the MEA section. But, they are denying the intent of examples like #3.</p><p></p><p></p><p>The problem is that the rules do not really take into account the concept of multiple “overall actions” within a round and use the two concepts interchangeably with the use of the word round. Hence, we are basically left with trying to interpret the intent of the designers.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 29342, member: 2011"] Effectively, my entire argument within this entire thread has basically been to only allow a 5 foot move as either part of normal movement, or as a single 5 foot step if no movement has been done within the “overall action”. We really do not have a good terminology for the concept of either a full round action, or a standard action, or a partial action. I use the phrase “overall action”. The PHB uses the term round which then causes confusion for things like Haste where you get more than one “overall action” in a round. So, for your example, the “overall action” in a normal non-hasted round is a standard action which consists of move + readied attack vs. move + attack. There should be no 5 foot adjustment within the readied attack since the character has already moved WITHIN THE ACTION. And actually, this brings up a point for Hypersmurf’s infinite readied action example. If the DM allows you to ready to ready to ready, it is still all one action, just being extended back in time. Hence, the first readied action should allow a 5 foot move (if no movement has not been made yet), but subsequent ones should not. Granted the MEA section on page 121 uses the word round instead of “overall action”, but using that terminology and using it for all types of actions really does clean this stuff up. The real problem here is one of the word round. A round is six seconds. As writers of a book, the designers could not put caveats on the word round every time they talked about it. When hasted, your “round” is really four second long, not six. But, for simplicity sake with initiatives, the designers have everyone doing all of their actions within that same singleton of time, you just effectively get 1.5 times as many actions when Hasted (basically). The spell Haste states that you get an extra partial action in addition to your normal action. This is practically the only place in the entire book that it is even talked about. I think that Haste is a major oversight on the part of the designers and that their generic use of the term round is being literally used to include Hasted rounds when it should only be used to include “overall action”. But, example after example illustrates that the intent of the designers appears to be the following: 1) You can only move 5 foot within an “overall action” if you have not yet moved (regardless of this only being in the MEA section). 2) You do not get AoOed within an “overall action” if you have only moved 5 foot or have only double moved, but you can move later within the round if you have another action and the AoO is not retroactive (the double move rules on page 126 illustrate this). 3) The beginning of your next action resets conditions (expertise, power attack, fighting defensively). But, that is the problem with intent. In all three of these cases (including Uller’s and Hypersmurf’s examples which falls into #1), the rules do not STATE this. They merely imply this intent. But, you cannot have your cake and eat it too. You cannot say that the intent implied by #1 of a single 5 foot move per “overall action” for ALL action types (full, standard, or partial), not just MEAs, without also conceding the intent implied by #3 which is that the end of the action resets the clock. And, that’s what the people on the other side of the fence are trying to do. They are trying (and Uller’s and Hypersmurf’s examples illustrate it) to show that the intent of #1 is applicable to all action types, even though it is only specifically called out within the MEA section. But, they are denying the intent of examples like #3. The problem is that the rules do not really take into account the concept of multiple “overall actions” within a round and use the two concepts interchangeably with the use of the word round. Hence, we are basically left with trying to interpret the intent of the designers. [/QUOTE]
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