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General Tabletop Discussion
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5' step, partial actions and haste
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<blockquote data-quote="Artoomis" data-source="post: 30645" data-attributes="member: 111"><p>Okay, Virago, let me try again.</p><p></p><p>A 5-foot step <strong><em>does not count as combat movement</em></strong>. If you take more than one 5-foot step in a round somehow, then all of them <strong><em>must</em></strong> be considered part of combat movement because you are only entitled to a "5-foot move" that is not part of combat movement if <strong><em>that is the only movement you take in the round</em></strong>.</p><p></p><p>So let's take your examples:</p><p></p><p>Standard Attack: (Move 5', attack). </p><p>Partial Action: (5' step, attack) </p><p></p><p>Under this scenario <strong><em>neither move</em></strong> is a 5-foot step that avoids an AoO, and, in fact, this sequence is illegal. If you move 5 feet, attack, and then move at all (even just 5 feet) in your extra partial action, you can't also attack then, because you are using your partial action for movement.</p><p></p><p>Partial Action: (move 5') </p><p>Std. Action: (attack, move 5') </p><p></p><p>A legal set of actions, certainly, and this sequence contains no "5-foot step," but, rather, two moves that are only 5 feet long. Yes, taken seperately, you'd have a 5-foot step in each one, true, but then they would be in <strong><em>seperate rounds</em></strong>, which makes all the difference.</p><p></p><p>As for the glossary - it has been shown that the glossary generally carries <strong><em>more</em></strong> weight than the other rules, as evidenced by the rule that you drop what is in your hands when stunned.</p><p></p><p>Finaly, let's deal with core of your argument:</p><p></p><p>The Haste spell is special and rules on rounds don't apply.</p><p></p><p>That's a rather bold assumption, but if you accept that as true, then there is no way to argue my case at all, for my argument hinges on the definition of a "round" and activities allowed during a round. But nowhere does Haste say to forget the rules on rounds, the ONLY exception to the normal rules on rounds is that you get an extra partial action.</p><p></p><p>BTW, like all other actions, the partial action does NOT <strong><em>grant</em></strong> you a 5-foot step - it merely <strong><em>allows</em></strong> one if you otherwise meet all the conditions - that is, you have done no other movement during the round.</p><p></p><p>That, my friend, is the crux of my argument.</p><p></p><p>So far I have shown THREE quotes from the rules that directly support my side of the argument. What, from the rules <strong><em> as written</em></strong>, supports your side?</p><p></p><p>The only thing I can see that supports your side of this argument is the rather thin proposition that Haste is special and that the designers didn't really mean <strong><em>round</em></strong> when they wrote that a 5-foot step only happens if you so no other movement in a <strong><em>round</em></strong>.</p><p></p><p>I'd really like to see a strong argument presented from your side of this debate. One that has it's basis in the rules <strong><em> as written</em></strong>.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 30645, member: 111"] Okay, Virago, let me try again. A 5-foot step [b][i]does not count as combat movement[/i][/b][i][/i]. If you take more than one 5-foot step in a round somehow, then all of them [b][i]must[/i][/b][i][/i] be considered part of combat movement because you are only entitled to a "5-foot move" that is not part of combat movement if [b][i]that is the only movement you take in the round[/i][/b][i][/i]. So let's take your examples: Standard Attack: (Move 5', attack). Partial Action: (5' step, attack) Under this scenario [b][i]neither move[/i][/b][i][/i] is a 5-foot step that avoids an AoO, and, in fact, this sequence is illegal. If you move 5 feet, attack, and then move at all (even just 5 feet) in your extra partial action, you can't also attack then, because you are using your partial action for movement. Partial Action: (move 5') Std. Action: (attack, move 5') A legal set of actions, certainly, and this sequence contains no "5-foot step," but, rather, two moves that are only 5 feet long. Yes, taken seperately, you'd have a 5-foot step in each one, true, but then they would be in [b][i]seperate rounds[/i][/b][i][/i], which makes all the difference. As for the glossary - it has been shown that the glossary generally carries [b][i]more[/i][/b][i][/i] weight than the other rules, as evidenced by the rule that you drop what is in your hands when stunned. Finaly, let's deal with core of your argument: The Haste spell is special and rules on rounds don't apply. That's a rather bold assumption, but if you accept that as true, then there is no way to argue my case at all, for my argument hinges on the definition of a "round" and activities allowed during a round. But nowhere does Haste say to forget the rules on rounds, the ONLY exception to the normal rules on rounds is that you get an extra partial action. BTW, like all other actions, the partial action does NOT [b][i]grant[/i][/b][i][/i] you a 5-foot step - it merely [b][i]allows[/i][/b][i][/i] one if you otherwise meet all the conditions - that is, you have done no other movement during the round. That, my friend, is the crux of my argument. So far I have shown THREE quotes from the rules that directly support my side of the argument. What, from the rules [b][i] as written[/i][/b][i][/i], supports your side? The only thing I can see that supports your side of this argument is the rather thin proposition that Haste is special and that the designers didn't really mean [b][i]round[/i][/b][i][/i] when they wrote that a 5-foot step only happens if you so no other movement in a [b][i]round[/i][/b][i][/i]. I'd really like to see a strong argument presented from your side of this debate. One that has it's basis in the rules [b][i] as written[/i][/b][i][/i]. [/QUOTE]
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