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Community
General Tabletop Discussion
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5' Step Questions (Moved from House Rules)
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<blockquote data-quote="Uller" data-source="post: 1496419" data-attributes="member: 413"><p>I haven't had a problem with 5' steps, but I must admit that the ease with which characters in melee can disengage leaves a bad taste in my mouth. But not enough to make any sort of house rule. If I were to make a house rule here is what I would do:</p><p></p><p>Disengagement: Any time a character is threatened by a foe and attempts to move out of the foe's threatened area (whether by a move action, withdraw action or a 5' step) the foe may choose to attempt to follow with a 5' step of his own. To do this, the character and the foe make an opposed roll d20 + BAB + Dex Mod. The disengaging character may choose to use the tumble skill instead of BAB. If the foe's result equals or beats the character's result, the foe wins and can make a 5' step to follow the disengaging character. This counts as the foe's 5' step until the end of his next turn. Alternatively, the foe may take an AoO.</p><p></p><p>So...as an example, an archer is threatened by a sword wielding fighter. He tries to take a 5' step so he can do a full attack without provoking that pesky AoO. Now the fighter has an option to try to follow. If he is quicker than the archer, he can keep up. If the archer has a lot of ranks in Tumble, he'll be all the more difficult to follow.</p><p></p><p>Or maybe the Archer is going to try to withdraw and the fighter doesn't really want to move. He can just take an AoO.</p><p></p><p>The only wierd area here is that on the fighter's turn, can he move (if he took the 5' step)? I would say no because once you have taken a 5' step, you have given up your movement for the round.</p></blockquote><p></p>
[QUOTE="Uller, post: 1496419, member: 413"] I haven't had a problem with 5' steps, but I must admit that the ease with which characters in melee can disengage leaves a bad taste in my mouth. But not enough to make any sort of house rule. If I were to make a house rule here is what I would do: Disengagement: Any time a character is threatened by a foe and attempts to move out of the foe's threatened area (whether by a move action, withdraw action or a 5' step) the foe may choose to attempt to follow with a 5' step of his own. To do this, the character and the foe make an opposed roll d20 + BAB + Dex Mod. The disengaging character may choose to use the tumble skill instead of BAB. If the foe's result equals or beats the character's result, the foe wins and can make a 5' step to follow the disengaging character. This counts as the foe's 5' step until the end of his next turn. Alternatively, the foe may take an AoO. So...as an example, an archer is threatened by a sword wielding fighter. He tries to take a 5' step so he can do a full attack without provoking that pesky AoO. Now the fighter has an option to try to follow. If he is quicker than the archer, he can keep up. If the archer has a lot of ranks in Tumble, he'll be all the more difficult to follow. Or maybe the Archer is going to try to withdraw and the fighter doesn't really want to move. He can just take an AoO. The only wierd area here is that on the fighter's turn, can he move (if he took the 5' step)? I would say no because once you have taken a 5' step, you have given up your movement for the round. [/QUOTE]
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5' Step Questions (Moved from House Rules)
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