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5' Step Questions (Moved from House Rules)
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<blockquote data-quote="IceBear" data-source="post: 1508799" data-attributes="member: 1118"><p>I guess we're having communication issues - I talk in generalities and you like specifics (the comments about tumble here). Just an observation. What I meant is that, generally, removing the 5ft step could make some players feel like they have to take ranks in Tumble and Concentration that they wouldn't have had before. Forcing a player to choose a certain way is something I try to avoid.</p><p></p><p>Actually, no, I DON'T run into these problems in my games - I have a mix of indoors and outdoors. That's my point, you're adding a wrinkle to the rules as written to handle a rare situation that offends your sensibilities IF it occurs. That makes me wonder if the rule change is really needed.</p><p></p><p>Spellcasters and archers tend to stay out of melee in my games. About the only time there is a 5ft step in my game is when the cleric needs to step back and heal or someone wants to drink a potion. To not allow that would increase the lethality of my game, which is lethal enough.</p><p></p><p>Again, it's your game and no big deal to me what you do. I just think the rule, as written, is fine. The "oddness" of it comes from the artificial segmentation of "turns" within the round.</p></blockquote><p></p>
[QUOTE="IceBear, post: 1508799, member: 1118"] I guess we're having communication issues - I talk in generalities and you like specifics (the comments about tumble here). Just an observation. What I meant is that, generally, removing the 5ft step could make some players feel like they have to take ranks in Tumble and Concentration that they wouldn't have had before. Forcing a player to choose a certain way is something I try to avoid. Actually, no, I DON'T run into these problems in my games - I have a mix of indoors and outdoors. That's my point, you're adding a wrinkle to the rules as written to handle a rare situation that offends your sensibilities IF it occurs. That makes me wonder if the rule change is really needed. Spellcasters and archers tend to stay out of melee in my games. About the only time there is a 5ft step in my game is when the cleric needs to step back and heal or someone wants to drink a potion. To not allow that would increase the lethality of my game, which is lethal enough. Again, it's your game and no big deal to me what you do. I just think the rule, as written, is fine. The "oddness" of it comes from the artificial segmentation of "turns" within the round. [/QUOTE]
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5' Step Questions (Moved from House Rules)
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