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5 year AAR/Lessons learned
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<blockquote data-quote="Dausuul" data-source="post: 7811611" data-attributes="member: 58197"><p>If they did an AAR for 4E, one of their lessons learned should have been "We're not good at making electronic tools." Their strategy for 5E suggests they did learn this lesson - or they just didn't have the budget for it, but it turned out the same. Keeping a certain distance from the companies making e-tools allowed WotC to cut Trapdoor Technologies loose (remember them?) when they failed to deliver, which in turn gave Curse a chance to build out their own offering.</p><p></p><p>As a matter of fact, I don't think "Have digital package ready almost immediately" is a good lesson to take out of 5E. It took D&D Beyond a <em>long</em> time to ramp up to its present level of quality. In fact, they are still ramping up - there are a whole lot of features that remain under development. And they rely heavily on user feedback to guide that development. I can't imagine anything like DDB being ready on day one, and I think they benefited a lot from not racing to meet such a deadline. The lesson I would take out of 5E is "Don't count on having the digital package ready immediately."</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7811611, member: 58197"] If they did an AAR for 4E, one of their lessons learned should have been "We're not good at making electronic tools." Their strategy for 5E suggests they did learn this lesson - or they just didn't have the budget for it, but it turned out the same. Keeping a certain distance from the companies making e-tools allowed WotC to cut Trapdoor Technologies loose (remember them?) when they failed to deliver, which in turn gave Curse a chance to build out their own offering. As a matter of fact, I don't think "Have digital package ready almost immediately" is a good lesson to take out of 5E. It took D&D Beyond a [I]long[/I] time to ramp up to its present level of quality. In fact, they are still ramping up - there are a whole lot of features that remain under development. And they rely heavily on user feedback to guide that development. I can't imagine anything like DDB being ready on day one, and I think they benefited a lot from not racing to meet such a deadline. The lesson I would take out of 5E is "Don't count on having the digital package ready immediately." [/QUOTE]
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