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General Tabletop Discussion
*Dungeons & Dragons
5 Years in: Concentration
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<blockquote data-quote="Blue" data-source="post: 7925736" data-attributes="member: 20564"><p>I'm sorry, I'm not seeing how any of this addresses your two points.</p><p></p><p>Your first point was that Concentration makes casters play like cowards and hide to preserve Concentration. The discussion was that low HP/AC will play like that anyhow, and ones that are hard to hit I am still seeing out there, with the example of Clerics with Bless or Spirit Guardians.</p><p></p><p>Your second point was that it is very easy to lose concentration. Pointing out that there is a range across classes does not mean that that range goes into "very easy" to lose. I gave early play examples showing the worst part of the range starts at "moderately tough" to lose and talked about how it can go up from there.</p><p></p><p>And yes there is an opportunity cost whenever you pick one option over another, for example taking a feat to improve it. However, when you have a known weakness, taking a counter for that give you better return on that opportunity that many other things. Just like a heavy armor fighter with 1500gp in their pocket could spent it on any number of things, but often upgrading to plate armor would be their best choice. There is an opportunity costs that they did not buy something else, but that does not make it the wrong choice.</p><p></p><p>Look at the current thread about feat choices in DnDBeyond, and see how Warcaster is extremely common. ASIs and feats are natural part of the character growth. Protecting Concentration for those who are on the lower part of the range is common character grown.</p></blockquote><p></p>
[QUOTE="Blue, post: 7925736, member: 20564"] I'm sorry, I'm not seeing how any of this addresses your two points. Your first point was that Concentration makes casters play like cowards and hide to preserve Concentration. The discussion was that low HP/AC will play like that anyhow, and ones that are hard to hit I am still seeing out there, with the example of Clerics with Bless or Spirit Guardians. Your second point was that it is very easy to lose concentration. Pointing out that there is a range across classes does not mean that that range goes into "very easy" to lose. I gave early play examples showing the worst part of the range starts at "moderately tough" to lose and talked about how it can go up from there. And yes there is an opportunity cost whenever you pick one option over another, for example taking a feat to improve it. However, when you have a known weakness, taking a counter for that give you better return on that opportunity that many other things. Just like a heavy armor fighter with 1500gp in their pocket could spent it on any number of things, but often upgrading to plate armor would be their best choice. There is an opportunity costs that they did not buy something else, but that does not make it the wrong choice. Look at the current thread about feat choices in DnDBeyond, and see how Warcaster is extremely common. ASIs and feats are natural part of the character growth. Protecting Concentration for those who are on the lower part of the range is common character grown. [/QUOTE]
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5 Years in: Concentration
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