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General Tabletop Discussion
*Dungeons & Dragons
5 Years in: Concentration
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<blockquote data-quote="ccs" data-source="post: 7925931" data-attributes="member: 6803664"><p>No, not particularly.</p><p></p><p></p><p></p><p>Obviously.</p><p>What we found was a bunch of annoyance as a lot of utility spells like Dancing Lights got tarred with with the concentration tag.</p><p></p><p>Sure, here in the white room you can argue it was a power lv increase if you like. </p><p>But that wasn't the point & it's not really been what has happened during play. What's happened is that players are free to (and do) use assorted utility & buff spells. Fun has been increased for all at the table.</p><p>The players don't mind when the casters have multiple utility spells running. Nor do they mind when the casters can provide several buffs/de-buffs/useful effects during encounters.</p><p>As the DM? I don't have any problem with this either. </p><p></p><p></p><p></p><p></p><p>Nope. Nope. And nope.</p><p>Just tweaked the game a bit to better satisfy the people at my table. We liked the general idea of concentration/loss of concentration, just not exactly how it was implemented by WoTC. So we fixed it.</p></blockquote><p></p>
[QUOTE="ccs, post: 7925931, member: 6803664"] No, not particularly. Obviously. What we found was a bunch of annoyance as a lot of utility spells like Dancing Lights got tarred with with the concentration tag. Sure, here in the white room you can argue it was a power lv increase if you like. But that wasn't the point & it's not really been what has happened during play. What's happened is that players are free to (and do) use assorted utility & buff spells. Fun has been increased for all at the table. The players don't mind when the casters have multiple utility spells running. Nor do they mind when the casters can provide several buffs/de-buffs/useful effects during encounters. As the DM? I don't have any problem with this either. Nope. Nope. And nope. Just tweaked the game a bit to better satisfy the people at my table. We liked the general idea of concentration/loss of concentration, just not exactly how it was implemented by WoTC. So we fixed it. [/QUOTE]
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