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5 Years in: Concentration
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<blockquote data-quote="MonkeezOnFire" data-source="post: 7926170" data-attributes="member: 6784845"><p>I use concentration by the book and we have gotten quite good at remembering to make saves on damage by marking tokens that are concentrating with Roll20 symbols.</p><p></p><p>I love how the mechanic allows for non-magical characters to disrupt magical effects. In some past editions it really feels like magic is king because magic can only be countered with magic. Finally casters have a reason to be afraid of the big burly barbarian when he comes charging.</p><p></p><p>But like many others I feel that it is too liberally applied to spells. Many spells are completely overlooked because they have concentration and don't deliver as much bang as other options. I really feel that spells that give you a weapon or an attack that uses your action on subsequent turns really don't need to be concentration. Vampiric Touch is the poster child. I've seen this spell cast exactly once, and then the player realized how lackluster it is. Having to spend your action to get the most out of it is already a big pill to swallow and on top of that it's vulnerable to being dropped by damage. Meanwhile Sacred Weapon is out there with a bonus action to activate and doesn't have concentration. What?!</p><p></p><p>One of these days I really should just do a full pass through the spell list to house rule concentration off some of the lesser used spells.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 7926170, member: 6784845"] I use concentration by the book and we have gotten quite good at remembering to make saves on damage by marking tokens that are concentrating with Roll20 symbols. I love how the mechanic allows for non-magical characters to disrupt magical effects. In some past editions it really feels like magic is king because magic can only be countered with magic. Finally casters have a reason to be afraid of the big burly barbarian when he comes charging. But like many others I feel that it is too liberally applied to spells. Many spells are completely overlooked because they have concentration and don't deliver as much bang as other options. I really feel that spells that give you a weapon or an attack that uses your action on subsequent turns really don't need to be concentration. Vampiric Touch is the poster child. I've seen this spell cast exactly once, and then the player realized how lackluster it is. Having to spend your action to get the most out of it is already a big pill to swallow and on top of that it's vulnerable to being dropped by damage. Meanwhile Sacred Weapon is out there with a bonus action to activate and doesn't have concentration. What?! One of these days I really should just do a full pass through the spell list to house rule concentration off some of the lesser used spells. [/QUOTE]
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