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50/50 chance is 'easy'?
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<blockquote data-quote="Tormyr" data-source="post: 6338251" data-attributes="member: 6776887"><p>Don't forget that the DC descriptions are relative and cover all characters, trained and untrained, from level 1 to 20. A DC20 strength check may be nearly impossible for you, but it is easy for the level 20 soldier trained in athletics and a 20 in strength. That character gets a +11 to their roll.</p><p></p><p>In a calm situation, your character with a strength of 11 can take 10 on his strength roll. This represents taking your time and being careful about it. You would then hit the Easy DC of 10 <em>ever</em> time. Under a combat or rushed situation, your wizard would still make it 55% of the time. Easy still seems like an appropriate descriptor for DC10 to me since an untrained character with a 10 stat can succeed 100% of the time when they can take their time.</p><p></p><p>I have a list of my players relevant information (AC, stats, ideals, etc.) so I know what their passive check would be. I will just move things along if I know that it is a calm situation and everyone can succeed by taking 10. Otherwise, you repeatedly run into the situation where someone flubs a die roll and it slows the action down.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6338251, member: 6776887"] Don't forget that the DC descriptions are relative and cover all characters, trained and untrained, from level 1 to 20. A DC20 strength check may be nearly impossible for you, but it is easy for the level 20 soldier trained in athletics and a 20 in strength. That character gets a +11 to their roll. In a calm situation, your character with a strength of 11 can take 10 on his strength roll. This represents taking your time and being careful about it. You would then hit the Easy DC of 10 [I]ever[/I] time. Under a combat or rushed situation, your wizard would still make it 55% of the time. Easy still seems like an appropriate descriptor for DC10 to me since an untrained character with a 10 stat can succeed 100% of the time when they can take their time. I have a list of my players relevant information (AC, stats, ideals, etc.) so I know what their passive check would be. I will just move things along if I know that it is a calm situation and everyone can succeed by taking 10. Otherwise, you repeatedly run into the situation where someone flubs a die roll and it slows the action down. [/QUOTE]
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