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50 fantastical cities (or How writers block sunk my campaign world)
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<blockquote data-quote="Khorod" data-source="post: 368537" data-attributes="member: 1636"><p>For names, I suggest playing with TableSmith, it is real easy to find a table for city naming, or slap one together yourself if you have some particular sounds in mind.</p><p></p><p>1) Name: Koret</p><p> Hook: Humans have access to an abandoned dwarven community beneath the city, complete with Dwarven forges and the remnants of a mithril mine.</p><p></p><p>2) Name: Ambarsin</p><p> Hook: Built in the middle of a wasteland, the one safe highway through it goes by near them (along the water lines). The road connects three cities over a long distance. City has spies in the other two so they can no the plans of passing caravans and raid them.</p><p></p><p>3) Name: Fayrin</p><p> Hook: A magical mist from long ago appears at random at least once a month, petrifying everything it touches. Most of the surrounding forest is made of various types of stone. Most houses dedicated indoors section to gardens, particular multi-story ones. (Simple warding charm keeps the mist out of buildings).</p><p></p><p>4) Name: Cambria</p><p> Hook: City has an obsession with death. City palace was once the headquarters of an ancient knighthood. Some of the last of those ancient paladins are said to be resting in the catacombs, waiting to pull a King Arthur.</p><p></p><p>These are fun. Want more?</p></blockquote><p></p>
[QUOTE="Khorod, post: 368537, member: 1636"] For names, I suggest playing with TableSmith, it is real easy to find a table for city naming, or slap one together yourself if you have some particular sounds in mind. 1) Name: Koret Hook: Humans have access to an abandoned dwarven community beneath the city, complete with Dwarven forges and the remnants of a mithril mine. 2) Name: Ambarsin Hook: Built in the middle of a wasteland, the one safe highway through it goes by near them (along the water lines). The road connects three cities over a long distance. City has spies in the other two so they can no the plans of passing caravans and raid them. 3) Name: Fayrin Hook: A magical mist from long ago appears at random at least once a month, petrifying everything it touches. Most of the surrounding forest is made of various types of stone. Most houses dedicated indoors section to gardens, particular multi-story ones. (Simple warding charm keeps the mist out of buildings). 4) Name: Cambria Hook: City has an obsession with death. City palace was once the headquarters of an ancient knighthood. Some of the last of those ancient paladins are said to be resting in the catacombs, waiting to pull a King Arthur. These are fun. Want more? [/QUOTE]
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