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<blockquote data-quote="JEB" data-source="post: 9471092" data-attributes="member: 10148"><p>Time to market the Basic D&D options! (If I don't do your favorite justice, feel free to chime in.)</p><p></p><p><strong>D&D Basic Set (Holmes, 1977)</strong>: The original basic set, and the first attempt to consolidate and update the game. The missing link between OD&D and AD&D.</p><p></p><p><strong>D&D Basic Set (Moldvay, 1981, B/X)</strong>: The point where Basic and Advanced D&D really began to take their own paths, and the source for some of the most popular retroclones.</p><p><strong>D&D Expert Set (Cook, 1981, B/X)</strong>: (Re)introduces wilderness exploration to Basic D&D!</p><p></p><p><strong>D&D Basic Rules (Mentzer, 1983, BECMI)</strong>: The famous "red box", the main introduction to D&D for a generation.</p><p><strong>D&D Expert Rules (Mentzer, 1983, BECMI)</strong>: Mentzer's revision of the Expert Set.</p><p><strong>D&D Companion Rules (BECMI)</strong>: Introducing the "War Machine" rules!</p><p><strong>D&D Master Rules (BECMI)</strong>: High-level play for the Basic D&D rules.</p><p><strong>D&D Immortals Rules (BECMI)</strong>: Beyond high levels! Play at being gods, basically.</p><p></p><p><strong>D&D Rules Cyclopedia (Basic D&D)</strong>: The ultimate, definitive collection of the BECMI rules (minus the I).<strong></strong></p><p><strong></strong></p><p><strong>B1: In Search of the Unknown (Basic D&D)</strong>: The first ever introductory module for the game...</p><p><strong>B2: The Keep on the Borderlands (Basic D&D)</strong>: ... but this is the better-known of the two.</p><p><strong>B4: The Lost City (Basic D&D)</strong>: Notable enough to get remastered twice for 5e! <strong></strong></p><p><strong>B7: Rahasia (Basic D&D): </strong>Before Ravenloft and Dragonlance, the Hickmans gave us this classic!<strong></strong></p><p><strong>B10: Night's Dark Terror (Basic D&D):</strong> A bridge between the Basic and Expert rules.<strong></strong></p><p><strong></strong></p><p><strong>CM1: Test of the Warlords (Basic D&D): </strong>Introducing players to the Companion Rules, to include empire-building!<strong></strong></p><p><strong></strong></p><p><strong>X1: The Isle of Dread (Basic D&D)</strong>: The introductory adventure for the Expert Set, an iconic sandbox that's been revisited in multiple editions.</p><p><strong>X2: Castle Amber (Basic D&D)</strong>: Another classic dungeon, infused with pulpy weirdness.</p><p><strong>X4: Master of the Desert Nomads (Basic D&D)</strong>: An underrated exploration adventure...</p><p><strong>X5: Temple of Death (Basic D&D)</strong>: ...and its sequel, forming an early adventure path!</p><p><strong>X10: Red Arrow, Black Shield (Basic D&D)</strong>: Following from the previous two, this triple threat uses the Expert, Companion, and Battlesystem rules.</p><p></p><p><strong>Creature Catalogue (Basic D&D)</strong>: Basic D&D's answer to the Monster Manual. (Or the Fiend Folio.)</p><p><strong>Creature Crucible: Night Howlers (Basic D&D)</strong>: Want to play werebeasts in Basic D&D? Here's how!</p><p><strong>Creature Crucible: Tall Tales of the Wee Folk (Basic D&D)</strong>: One of D&D's first dedicated treatments of the fey.</p><p></p><p><strong>D&D Gazetteer: The Emirates of Ylaruam (Basic D&D)</strong>: A fine supplement to the Desert Nomads adventures.</p><p><strong>D&D Gazetteer: The Grand Duchy of Karameikos (Basic D&D)</strong>: The first D&D gazetteer, and the first dedicated sourcebook for the Known World as a setting.<strong></strong></p><p><strong>D&D Gazetteer: The Principalities of Glantri (Basic D&D)</strong>: The Known World's magocracy.</p><p></p><p><strong>Hollow World Campaign Set (Basic D&D)</strong>: The pulpy inner world within Mystara! It even got a <a href="https://en.wikipedia.org/wiki/Dungeons_%26_Dragons:_Warriors_of_the_Eternal_Sun" target="_blank">video game</a>.</p><p><strong>Thunder Rift (Basic D&D)</strong>: The final introductory setting for the Basic D&D game.</p><p><strong>Wrath of the Immortals (Basic D&D)</strong>: The Immortals rules, updated for the Rules Cyclopedia era.</p></blockquote><p></p>
[QUOTE="JEB, post: 9471092, member: 10148"] Time to market the Basic D&D options! (If I don't do your favorite justice, feel free to chime in.) [B]D&D Basic Set (Holmes, 1977)[/B]: The original basic set, and the first attempt to consolidate and update the game. The missing link between OD&D and AD&D. [B]D&D Basic Set (Moldvay, 1981, B/X)[/B]: The point where Basic and Advanced D&D really began to take their own paths, and the source for some of the most popular retroclones. [B]D&D Expert Set (Cook, 1981, B/X)[/B]: (Re)introduces wilderness exploration to Basic D&D! [B]D&D Basic Rules (Mentzer, 1983, BECMI)[/B]: The famous "red box", the main introduction to D&D for a generation. [B]D&D Expert Rules (Mentzer, 1983, BECMI)[/B]: Mentzer's revision of the Expert Set. [B]D&D Companion Rules (BECMI)[/B]: Introducing the "War Machine" rules! [B]D&D Master Rules (BECMI)[/B]: High-level play for the Basic D&D rules. [B]D&D Immortals Rules (BECMI)[/B]: Beyond high levels! Play at being gods, basically. [B]D&D Rules Cyclopedia (Basic D&D)[/B]: The ultimate, definitive collection of the BECMI rules (minus the I).[B] B1: In Search of the Unknown (Basic D&D)[/B]: The first ever introductory module for the game... [B]B2: The Keep on the Borderlands (Basic D&D)[/B]: ... but this is the better-known of the two. [B]B4: The Lost City (Basic D&D)[/B]: Notable enough to get remastered twice for 5e! [B] B7: Rahasia (Basic D&D): [/B]Before Ravenloft and Dragonlance, the Hickmans gave us this classic![B] B10: Night's Dark Terror (Basic D&D):[/B] A bridge between the Basic and Expert rules.[B] CM1: Test of the Warlords (Basic D&D): [/B]Introducing players to the Companion Rules, to include empire-building![B] X1: The Isle of Dread (Basic D&D)[/B]: The introductory adventure for the Expert Set, an iconic sandbox that's been revisited in multiple editions. [B]X2: Castle Amber (Basic D&D)[/B]: Another classic dungeon, infused with pulpy weirdness. [B]X4: Master of the Desert Nomads (Basic D&D)[/B]: An underrated exploration adventure... [B]X5: Temple of Death (Basic D&D)[/B]: ...and its sequel, forming an early adventure path! [B]X10: Red Arrow, Black Shield (Basic D&D)[/B]: Following from the previous two, this triple threat uses the Expert, Companion, and Battlesystem rules. [B]Creature Catalogue (Basic D&D)[/B]: Basic D&D's answer to the Monster Manual. (Or the Fiend Folio.) [B]Creature Crucible: Night Howlers (Basic D&D)[/B]: Want to play werebeasts in Basic D&D? Here's how! [B]Creature Crucible: Tall Tales of the Wee Folk (Basic D&D)[/B]: One of D&D's first dedicated treatments of the fey. [B]D&D Gazetteer: The Emirates of Ylaruam (Basic D&D)[/B]: A fine supplement to the Desert Nomads adventures. [B]D&D Gazetteer: The Grand Duchy of Karameikos (Basic D&D)[/B]: The first D&D gazetteer, and the first dedicated sourcebook for the Known World as a setting.[B] D&D Gazetteer: The Principalities of Glantri (Basic D&D)[/B]: The Known World's magocracy. [B]Hollow World Campaign Set (Basic D&D)[/B]: The pulpy inner world within Mystara! It even got a [URL='https://en.wikipedia.org/wiki/Dungeons_%26_Dragons:_Warriors_of_the_Eternal_Sun']video game[/URL]. [B]Thunder Rift (Basic D&D)[/B]: The final introductory setting for the Basic D&D game. [B]Wrath of the Immortals (Basic D&D)[/B]: The Immortals rules, updated for the Rules Cyclopedia era. [/QUOTE]
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