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50 years, 50 publications - the poll
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<blockquote data-quote="guachi" data-source="post: 9471195" data-attributes="member: 6785802"><p>In 2014 I got back into D&D, by coincidence, right at the time the 5e free Basic Rules were released. I had actually money, unlike in the '80s and '90s, and scoured Ebay for all sorts of old modules and supplements.</p><p></p><p>One of the modules I bought was B10 Night's Dark Terror. This is a module I could have bought when it was new and did not. I finally ran B10 in a 5e campaign in 2018 and it's the greatest adventure I've ever run.</p><p></p><p>In that same campaign I ran, of adventures on this list, B7 Rahasia, X2 Castle Amber, X4 Master of the Desert Nomads, X5 Temple of Death, X10 Red Arrow Black Shield. I owned all of these back in the '80s and never ran them. All great fun in my 2018 5e campaign. </p><p></p><p>X2 is loopy fun, especially if you prepare your players for it beforehand. X4 and X5 were brutal steps up in difficulty and the players felt overwhelmed and then elated when they realized the clues I'd been planting about The Master finally paid off. X10 made the players really feel like Epic Heroes and I lucked out having one player who loved wargames and we played all the Battlesystem battles in the module against each other on a separate game day.</p><p></p><p>I've also run N1 Against the Cult of the Reptile God and U1 The Sinister Secret of Saltmarsh, which were both 2014 Ebay purchases. N1 is good. U1 is outstanding.</p><p></p><p>Two modules not on this list that I think are amazing are UK2 The Sentinel and UK3 The Gauntlet, by the same team that did B10. Both of these were 2014 Ebay purchases as well.</p><p></p><p>But of them all B10 stands head and shoulders as the best ever. The module is 64 pages but as played it took a very long time because there's far more there than initially meets the eye. Combining the module with various lore bits about Karameikos in later supplements added a lot to the adventure.</p></blockquote><p></p>
[QUOTE="guachi, post: 9471195, member: 6785802"] In 2014 I got back into D&D, by coincidence, right at the time the 5e free Basic Rules were released. I had actually money, unlike in the '80s and '90s, and scoured Ebay for all sorts of old modules and supplements. One of the modules I bought was B10 Night's Dark Terror. This is a module I could have bought when it was new and did not. I finally ran B10 in a 5e campaign in 2018 and it's the greatest adventure I've ever run. In that same campaign I ran, of adventures on this list, B7 Rahasia, X2 Castle Amber, X4 Master of the Desert Nomads, X5 Temple of Death, X10 Red Arrow Black Shield. I owned all of these back in the '80s and never ran them. All great fun in my 2018 5e campaign. X2 is loopy fun, especially if you prepare your players for it beforehand. X4 and X5 were brutal steps up in difficulty and the players felt overwhelmed and then elated when they realized the clues I'd been planting about The Master finally paid off. X10 made the players really feel like Epic Heroes and I lucked out having one player who loved wargames and we played all the Battlesystem battles in the module against each other on a separate game day. I've also run N1 Against the Cult of the Reptile God and U1 The Sinister Secret of Saltmarsh, which were both 2014 Ebay purchases. N1 is good. U1 is outstanding. Two modules not on this list that I think are amazing are UK2 The Sentinel and UK3 The Gauntlet, by the same team that did B10. Both of these were 2014 Ebay purchases as well. But of them all B10 stands head and shoulders as the best ever. The module is 64 pages but as played it took a very long time because there's far more there than initially meets the eye. Combining the module with various lore bits about Karameikos in later supplements added a lot to the adventure. [/QUOTE]
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