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50 years, 50 publications - the poll
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<blockquote data-quote="JEB" data-source="post: 9471952" data-attributes="member: 10148"><p>My attempt to advance some publications for 1e:</p><p></p><p><strong>Monster Manual (1e):</strong> The original AD&D rulebook, and the original dedicated monster book.</p><p><strong>Players Handbook (1e):</strong> When AD&D truly became its own game, establishing the template for the modern era.</p><p><strong>Dungeon Masters Guide (1e):</strong> The original guidebook for DMs, full of Gygaxian wonder.</p><p></p><p><strong>A1-4: Scourge of the Slavelords (1e):</strong> You beat up slavers!</p><p><strong>C2: The Ghost Tower of Inverness (1e):</strong> Noted for making players think.</p><p><strong>D1-2: Descent Into the Depths of the Earth (1e):</strong> The first modules to feature the drow, and the sequel to...</p><p><strong>G1-2-3: Against the Giants (1e):</strong> One of AD&D's earliest and most famous adventure paths.</p><p><strong>I6: Ravenloft (1e):</strong> An enduring classic that inspired an entire setting, and showed a new way to play the game.</p><p><strong>L1: The Secret of Bone Hill (1e):</strong> Quoting [USER=29398]@Lanefan[/USER]: "By TSR standards it's a masterclass in non-linear dungeon design".</p><p><strong>N1: Against the Cult of the Reptile God (1e): </strong>A more investigative adventure for beginners.</p><p><strong>Q1: Queen of the Demonweb Pits (1e):</strong> The finale of the storyline started by the G and D series, pitting the heroes against Lolth herself.</p><p><strong>S1: Tomb of Horrors (1e):</strong> The original killer dungeon. YMMV on whether it's famous or infamous...</p><p><strong>S2: White Plume Mountain (1e):</strong> Often cited as one of D&D's great "funhouse" dungeons.</p><p><strong>S3: Expedition to the Barrier Peaks (1e):</strong> D&D's most famous blend of SF and fantasy.</p><p><strong>S4: The Lost Caverns of Tsojcanth (1e):</strong> The grand finale of the S series.</p><p><strong>T1: The Village of Hommlet (1e):</strong> The iconic place for 1e adventures to begin.</p><p><strong>T1-4: The Temple of Elemental Evil (1e):</strong> The expansion of the above, featuring a true mega-dungeon.</p><p><strong>U1: The Sinister Secret of Saltmarsh (1e):</strong> The original haunted house adventure.</p><p><strong>UK1: Beyond the Crystal Cave (1e):</strong> The first in a series of British adventures, which encourages non-violent solutions!</p><p><strong>WG4: The Forgotten Temple of Tharizdun (1e):</strong> A particularly Lovecraftian sort of dungeon crawl.</p><p></p><p><strong>Battlesystem (1e):</strong> Bringing D&D back to its wargame roots.</p><p><strong>The Book of Lairs (1e):</strong> Looking for a bunch of short adventure ideas for any campaign? Check this out!</p><p><strong>Deities & Demigods (1e):</strong> The second attempt at bringing real-world mythology into D&D, and the one most fondly remembered.</p><p><strong>Fiend Folio (1e):</strong> The odd middle child of the 1e monster books, and the first major UK contribution to the game!</p><p><strong>Manual of the Planes (1e):</strong> D&D's first comprehensive treatment of the planes.</p><p><strong>Monster Manual II (1e):</strong> The third and final monster book for 1e. Among other things, it gave us modrons!</p><p><strong>Oriental Adventures (1e):</strong> D&D's first attempt at an Asian-themed setting.</p><p><strong>The Rogues Gallery (1e):</strong> Includes early writeups for some of the game's original iconic NPCs!</p><p><strong>Unearthed Arcana (1e):</strong> Gygax's final contribution to official D&D.</p><p></p><p><strong>The World of Greyhawk Fantasy World Setting (1e, 1980, Folio):</strong> The original campaign setting, and for many the definitive version of Greyhawk.</p><p><strong>World of Greyhawk Fantasy Game Setting (1e, 1983):</strong> Except for the Greyhawk fans who prefer this more comprehensive version.</p><p><strong>Greyhawk Adventures (1e, 1988):</strong> The first post-Gygax take on Greyhawk, and the last for 1e.</p><p></p><p><strong>Dragonlance: Dragons of Despair (1e, DL1):</strong> The original Dragonlance adventure, helping establish a whole new approach to D&D games.</p><p><strong>Dragonlance Adventures (1e):</strong> The original all-in-one take on the Dragonlance setting.</p><p></p><p><strong>Forgotten Realms Campaign Set (1e):</strong> The original version of the Realms, and for many the best.</p><p><strong>Kara-Tur: The Eastern Realms (1e):</strong> The most detailed exploration of the Eastern part of the setting.</p></blockquote><p></p>
[QUOTE="JEB, post: 9471952, member: 10148"] My attempt to advance some publications for 1e: [B]Monster Manual (1e):[/B] The original AD&D rulebook, and the original dedicated monster book. [B]Players Handbook (1e):[/B] When AD&D truly became its own game, establishing the template for the modern era. [B]Dungeon Masters Guide (1e):[/B] The original guidebook for DMs, full of Gygaxian wonder. [B]A1-4: Scourge of the Slavelords (1e):[/B] You beat up slavers! [B]C2: The Ghost Tower of Inverness (1e):[/B] Noted for making players think. [B]D1-2: Descent Into the Depths of the Earth (1e):[/B] The first modules to feature the drow, and the sequel to... [B]G1-2-3: Against the Giants (1e):[/B] One of AD&D's earliest and most famous adventure paths. [B]I6: Ravenloft (1e):[/B] An enduring classic that inspired an entire setting, and showed a new way to play the game. [B]L1: The Secret of Bone Hill (1e):[/B] Quoting [USER=29398]@Lanefan[/USER]: "By TSR standards it's a masterclass in non-linear dungeon design". [B]N1: Against the Cult of the Reptile God (1e): [/B]A more investigative adventure for beginners. [B]Q1: Queen of the Demonweb Pits (1e):[/B] The finale of the storyline started by the G and D series, pitting the heroes against Lolth herself. [B]S1: Tomb of Horrors (1e):[/B] The original killer dungeon. YMMV on whether it's famous or infamous... [B]S2: White Plume Mountain (1e):[/B] Often cited as one of D&D's great "funhouse" dungeons. [B]S3: Expedition to the Barrier Peaks (1e):[/B] D&D's most famous blend of SF and fantasy. [B]S4: The Lost Caverns of Tsojcanth (1e):[/B] The grand finale of the S series. [B]T1: The Village of Hommlet (1e):[/B] The iconic place for 1e adventures to begin. [B]T1-4: The Temple of Elemental Evil (1e):[/B] The expansion of the above, featuring a true mega-dungeon. [B]U1: The Sinister Secret of Saltmarsh (1e):[/B] The original haunted house adventure. [B]UK1: Beyond the Crystal Cave (1e):[/B] The first in a series of British adventures, which encourages non-violent solutions! [B]WG4: The Forgotten Temple of Tharizdun (1e):[/B] A particularly Lovecraftian sort of dungeon crawl. [B]Battlesystem (1e):[/B] Bringing D&D back to its wargame roots. [B]The Book of Lairs (1e):[/B] Looking for a bunch of short adventure ideas for any campaign? Check this out! [B]Deities & Demigods (1e):[/B] The second attempt at bringing real-world mythology into D&D, and the one most fondly remembered. [B]Fiend Folio (1e):[/B] The odd middle child of the 1e monster books, and the first major UK contribution to the game! [B]Manual of the Planes (1e):[/B] D&D's first comprehensive treatment of the planes. [B]Monster Manual II (1e):[/B] The third and final monster book for 1e. Among other things, it gave us modrons! [B]Oriental Adventures (1e):[/B] D&D's first attempt at an Asian-themed setting. [B]The Rogues Gallery (1e):[/B] Includes early writeups for some of the game's original iconic NPCs! [B]Unearthed Arcana (1e):[/B] Gygax's final contribution to official D&D. [B]The World of Greyhawk Fantasy World Setting (1e, 1980, Folio):[/B] The original campaign setting, and for many the definitive version of Greyhawk. [B]World of Greyhawk Fantasy Game Setting (1e, 1983):[/B] Except for the Greyhawk fans who prefer this more comprehensive version. [B]Greyhawk Adventures (1e, 1988):[/B] The first post-Gygax take on Greyhawk, and the last for 1e. [B]Dragonlance: Dragons of Despair (1e, DL1):[/B] The original Dragonlance adventure, helping establish a whole new approach to D&D games. [B]Dragonlance Adventures (1e):[/B] The original all-in-one take on the Dragonlance setting. [B]Forgotten Realms Campaign Set (1e):[/B] The original version of the Realms, and for many the best. [B]Kara-Tur: The Eastern Realms (1e):[/B] The most detailed exploration of the Eastern part of the setting. [/QUOTE]
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