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<blockquote data-quote="JEB" data-source="post: 9473059" data-attributes="member: 10148"><p>2e part 2: the conclusion.</p><p></p><p><strong>Priest's Spell Compendium, Volumes 1-3 (2e):</strong> Over 20 years of priestly D&D magic in one set!</p><p><strong>Shaman (2e):</strong> The last refugee from the Role Aids line!</p><p><strong>Tome of Magic (2e): </strong>New magic options, including the first appearance of the wild mage!<strong></strong></p><p><strong>Vikings Campaign Sourcebook (2e):</strong> The first and best-regarded Historical Reference sourcebook.</p><p><strong>Wizard's Spell Compendium, Volumes 1-4 (2e):</strong> Over 20 years of D&D's wizardly magic in one series!</p><p><strong>World Builder's Guidebook (2e):</strong> Everything DMs need to create a detailed fantasy world.</p><p></p><p><strong>Al-Qadim: Arabian Adventures (2e):</strong> Adventures in a setting inspired by Middle Eastern legends!</p><p><strong>Al-Qadim: Secrets of the Lamp (2e):</strong> Everything you need to know about genies, plus elemental lore.</p><p></p><p><strong>Birthright Campaign Setting (2e):</strong> A world where heroes and villains draw power from their realms.</p><p><strong>Birthright: Blood Enemies - Abominations of Cerilia (2e):</strong> A collection of unique, monstrous NPCs.</p><p></p><p><strong>Dark Sun Boxed Set (2e):</strong> The original, and (for many) definitive, take on Dark Sun.</p><p></p><p><strong>Dragonlance: Tales of the Lance (2e):</strong> The consolidated version of Dragonlance for the 2e era.</p><p><strong>Dragonlance: Time of the Dragon (2e):</strong> Introducing Krynn's other major continent, Taladas!</p><p></p><p><strong>Forgotten Realms: Aurora's Whole Realms Catalog (2e):</strong> A classy catalog of equipment.</p><p><strong>Forgotten Realms: Dwarves Deep (2e):</strong> Learn about the dwarves of the Realms!</p><p><strong>Forgotten Realms: Faiths & Avatars (2e):</strong> The ultimate treatment of deities and religion in the Realms.</p><p><strong>Forgotten Realms: Volo's Guide to Waterdeep (2e):</strong> The first guidebook to the Realms by Volothamp Geddarm!</p><p></p><p><strong>Planescape Campaign Setting (2e):</strong> Turning the planes into a setting for all characters, not just high levels.</p><p><strong>Planescape Monstrous Compendium Appendix (2e):</strong> The core monsters of the planes, Planescape style!</p><p><strong>Planescape: Dead Gods (2e):</strong> Epic mega-adventure pitting the heroes against a then-forgotten evil...</p><p><strong>Planescape: The Great Modron March (2e):</strong> A plane-spanning anthology centered around the titular event.</p><p><strong>Planescape: On Hallowed Ground (2e):</strong> The deities of the multiverse, from the perspective of the planes.</p><p></p><p><strong>Ravenloft: Realm of Terror (2e, 1990):</strong> The original version of the Ravenloft setting, primed for a "weekend in hell".</p><p><strong>Ravenloft Campaign Setting (2e, 1994):</strong> Moving Ravenloft past the Grand Conjunction and into a new era.</p><p><strong>Ravenloft: Domains of Dread (2e, 1997):</strong> The final TSR treatment of Ravenloft, now in hardcover!</p><p><strong>Ravenloft Monstrous Compendium Appendices I & II (2e):</strong> Two of the most memorable looseleaf Monstrous Compendiums in one volume!</p><p><strong>Ravenloft: Carnival (2e):</strong> A creepy and well-crafted carnival.</p><p><strong>Ravenloft: Night of the Walking Dead (2e):</strong> A well-regarded low-level introduction to the setting.</p><p><strong>Ravenloft: Van Richten's Guide to Ghosts (2e):</strong> Ways to make ghosts fresh and interesting in your Ravenloft games!</p><p><strong>Ravenloft: Van Richten's Guide to Vampires (2e):</strong> The start of the series, significantly adding to D&D's vampire lore.</p><p><strong>Ravenloft: Masque of the Red Death and Other Tales (2e):</strong> Ravenloft themes, extended to a Victorian "Gothic Earth"!</p><p></p><p><strong>Spelljammer: AD&D Adventures in Space (2e):</strong> 2e's first campaign setting, taking heroes into "arcane space"!</p></blockquote><p></p>
[QUOTE="JEB, post: 9473059, member: 10148"] 2e part 2: the conclusion. [B]Priest's Spell Compendium, Volumes 1-3 (2e):[/B] Over 20 years of priestly D&D magic in one set! [B]Shaman (2e):[/B] The last refugee from the Role Aids line! [B]Tome of Magic (2e): [/B]New magic options, including the first appearance of the wild mage![B] Vikings Campaign Sourcebook (2e):[/B] The first and best-regarded Historical Reference sourcebook. [B]Wizard's Spell Compendium, Volumes 1-4 (2e):[/B] Over 20 years of D&D's wizardly magic in one series! [B]World Builder's Guidebook (2e):[/B] Everything DMs need to create a detailed fantasy world. [B]Al-Qadim: Arabian Adventures (2e):[/B] Adventures in a setting inspired by Middle Eastern legends! [B]Al-Qadim: Secrets of the Lamp (2e):[/B] Everything you need to know about genies, plus elemental lore. [B]Birthright Campaign Setting (2e):[/B] A world where heroes and villains draw power from their realms. [B]Birthright: Blood Enemies - Abominations of Cerilia (2e):[/B] A collection of unique, monstrous NPCs. [B]Dark Sun Boxed Set (2e):[/B] The original, and (for many) definitive, take on Dark Sun. [B]Dragonlance: Tales of the Lance (2e):[/B] The consolidated version of Dragonlance for the 2e era. [B]Dragonlance: Time of the Dragon (2e):[/B] Introducing Krynn's other major continent, Taladas! [B]Forgotten Realms: Aurora's Whole Realms Catalog (2e):[/B] A classy catalog of equipment. [B]Forgotten Realms: Dwarves Deep (2e):[/B] Learn about the dwarves of the Realms! [B]Forgotten Realms: Faiths & Avatars (2e):[/B] The ultimate treatment of deities and religion in the Realms. [B]Forgotten Realms: Volo's Guide to Waterdeep (2e):[/B] The first guidebook to the Realms by Volothamp Geddarm! [B]Planescape Campaign Setting (2e):[/B] Turning the planes into a setting for all characters, not just high levels. [B]Planescape Monstrous Compendium Appendix (2e):[/B] The core monsters of the planes, Planescape style! [B]Planescape: Dead Gods (2e):[/B] Epic mega-adventure pitting the heroes against a then-forgotten evil... [B]Planescape: The Great Modron March (2e):[/B] A plane-spanning anthology centered around the titular event. [B]Planescape: On Hallowed Ground (2e):[/B] The deities of the multiverse, from the perspective of the planes. [B]Ravenloft: Realm of Terror (2e, 1990):[/B] The original version of the Ravenloft setting, primed for a "weekend in hell". [B]Ravenloft Campaign Setting (2e, 1994):[/B] Moving Ravenloft past the Grand Conjunction and into a new era. [B]Ravenloft: Domains of Dread (2e, 1997):[/B] The final TSR treatment of Ravenloft, now in hardcover! [B]Ravenloft Monstrous Compendium Appendices I & II (2e):[/B] Two of the most memorable looseleaf Monstrous Compendiums in one volume! [B]Ravenloft: Carnival (2e):[/B] A creepy and well-crafted carnival. [B]Ravenloft: Night of the Walking Dead (2e):[/B] A well-regarded low-level introduction to the setting. [B]Ravenloft: Van Richten's Guide to Ghosts (2e):[/B] Ways to make ghosts fresh and interesting in your Ravenloft games! [B]Ravenloft: Van Richten's Guide to Vampires (2e):[/B] The start of the series, significantly adding to D&D's vampire lore. [B]Ravenloft: Masque of the Red Death and Other Tales (2e):[/B] Ravenloft themes, extended to a Victorian "Gothic Earth"! [B]Spelljammer: AD&D Adventures in Space (2e):[/B] 2e's first campaign setting, taking heroes into "arcane space"! [/QUOTE]
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