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<blockquote data-quote="D1Tremere" data-source="post: 8476100" data-attributes="member: 61148"><p>This is a loaded question, and definitely has a biasing frame. I would like to address these one by one.</p><p><strong>Change:</strong> Starting stat bonuses no longer being tied to race</p><p><strong>Response:</strong> It seems likely this will be fully implemented moving forward, and that is a good thing. I can personally see no sound arguments against it, and many for.</p><p><strong>Change: </strong>The removal of character age, height and weight as factors</p><p><strong>Response:</strong> I don't things these things have any defined rules at present. Much like "Race", the impact of age on a person varies based on culture and lifestyle so that makes sense.</p><p><strong>Change:</strong> Changing monster and NPC spells to Actions rather than being the same as PC spells</p><p><strong>Response: </strong>This would be a huge bonus! If you assume that the basic rules are written to help new Players/DMs, and to give tools, this is a perfect change. As an experienced DM I can change this as needed on a case by case basis, or just run with it when I need to save prep time or come up with something on the spot.</p><p><strong>Change:</strong> Not having alignment tied to race and which in turn leads to the reduction of racial conflict</p><p><strong>1st Response: </strong>Unless I misunderstand, this is the definition of a loaded question. The question, How do you feel about not having alignment tied to race? The imbedded assumption/argument, which leads to a reduction of racial conflict.</p><p>I love not having alignment. I ignore alignment, recognizing it as a mechanic to serve as a guidepost for newer Players/DMs. I love the idea of de-coupling it from "Race". It should be a much more bio/psycho/social emergent property.</p><p><strong>2nd Response: </strong>If the statement means that doing away with "Racial" alignment will reduce conflict between "Races" in the game, I see no reason why it would. If the statement means doing away with "Racial" alignment will reduce "Racial" conflict in the real world, I see no reason why it would. What I do think it will lead to is newer Players and DMs feeling encouraged and empowered to move away from simplistic explanations for PC/NPC behaviors. I hope it will also increase the comfort level of diverse players as they see the game move away from tropes that can be harmful and offensive to those from traditionally marginalized backgrounds.</p><p><strong>Change: </strong>Presumably incorporating the class abilities from Tasha’s into the core game</p><p><strong>Response:</strong> I truly hope so. This allows for as little or as much depth and customization as a Player/DM is prepared to go into.</p><p><strong>Change:</strong> Adventures carrying trigger warnings</p><p><strong>Response:</strong> These are a solid addition. If you are an experienced DM then you likely already cover these in the session 0, but even experienced DMs often make assumptions about their players that can leave them feeling uncomfortable and reduce fun for all. This is a great addition for new Players/DMs who may not have much experience with addressing these issues.</p><p></p><p><strong>Additional:</strong> If you personally see no value in any or all of these changes, I would challenge you to consider the assumptions you hold and with regard to that change and how they could impact others if they are wrong.</p></blockquote><p></p>
[QUOTE="D1Tremere, post: 8476100, member: 61148"] This is a loaded question, and definitely has a biasing frame. I would like to address these one by one. [B]Change:[/B] Starting stat bonuses no longer being tied to race [B]Response:[/B] It seems likely this will be fully implemented moving forward, and that is a good thing. I can personally see no sound arguments against it, and many for. [B]Change: [/B]The removal of character age, height and weight as factors [B]Response:[/B] I don't things these things have any defined rules at present. Much like "Race", the impact of age on a person varies based on culture and lifestyle so that makes sense. [B]Change:[/B] Changing monster and NPC spells to Actions rather than being the same as PC spells [B]Response: [/B]This would be a huge bonus! If you assume that the basic rules are written to help new Players/DMs, and to give tools, this is a perfect change. As an experienced DM I can change this as needed on a case by case basis, or just run with it when I need to save prep time or come up with something on the spot. [B]Change:[/B] Not having alignment tied to race and which in turn leads to the reduction of racial conflict [B]1st Response: [/B]Unless I misunderstand, this is the definition of a loaded question. The question, How do you feel about not having alignment tied to race? The imbedded assumption/argument, which leads to a reduction of racial conflict. I love not having alignment. I ignore alignment, recognizing it as a mechanic to serve as a guidepost for newer Players/DMs. I love the idea of de-coupling it from "Race". It should be a much more bio/psycho/social emergent property. [B]2nd Response: [/B]If the statement means that doing away with "Racial" alignment will reduce conflict between "Races" in the game, I see no reason why it would. If the statement means doing away with "Racial" alignment will reduce "Racial" conflict in the real world, I see no reason why it would. What I do think it will lead to is newer Players and DMs feeling encouraged and empowered to move away from simplistic explanations for PC/NPC behaviors. I hope it will also increase the comfort level of diverse players as they see the game move away from tropes that can be harmful and offensive to those from traditionally marginalized backgrounds. [B]Change: [/B]Presumably incorporating the class abilities from Tasha’s into the core game [B]Response:[/B] I truly hope so. This allows for as little or as much depth and customization as a Player/DM is prepared to go into. [B]Change:[/B] Adventures carrying trigger warnings [B]Response:[/B] These are a solid addition. If you are an experienced DM then you likely already cover these in the session 0, but even experienced DMs often make assumptions about their players that can leave them feeling uncomfortable and reduce fun for all. This is a great addition for new Players/DMs who may not have much experience with addressing these issues. [B]Additional:[/B] If you personally see no value in any or all of these changes, I would challenge you to consider the assumptions you hold and with regard to that change and how they could impact others if they are wrong. [/QUOTE]
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