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<blockquote data-quote="DEFCON 1" data-source="post: 8476842" data-attributes="member: 7006"><p>There's probably a lot of minor things in the game that at the time they wrote and released back in 2014 they thought it was going to be important for balance and/or fun reasons. But now over time they (like all of us people on boards such as this) have probably realized over the years that their initial instincts were wrong. So now can be the time to fix them.</p><p></p><p>For instance... warlock patron spells only adding to the warlock's spell list and not given as free always known/prepared spells (as the Cleric's domain spells are.) They probably thought the really minimalist Spells Known was going to be an important balancing point, but I think we all know at this point that giving Warlocks a couple more Spells Known is not going to be any big issue. And it allows them to actually have the spells of their Patron.</p><p></p><p>Likewise of course are the Ranger pets... which they've been jiggering with for years now. I think they now know just like we do that letting a beastmaster's companion attack <em>in addition</em> to the Ranger themself (so that the <em>player</em> gets "two actions" each round right from the beginning) is not the big roadblock they originally thought it would be (either for power or for simplicity.) It's what Beastmaster players really wanted from the get-go, and it's not nearly the difficult hardship they originally thought it might have been.</p><p></p><p>Throw in things like cleaning up the Weapon chart... putting more available interesting and varied Actions in the monster statblocks besides just weapon/natural weapon attacks... rebalancing all the Feats, plus making the idea of 1st level Supernatural Gifts a Variant normal part of character creation... more Legendary monsters... etc. etc... and at the end of the day we will be a Revision that characters originally made with the first PHB can still be played in, but a lot of the niggly details that tended to get house ruled away will be fixed. And I for one would be happy to see it (because anything new that got changed that I didn't like... I still have the old 5E way memorized and stuck in my head, so there ain't no issue in sticking with what worked.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8476842, member: 7006"] There's probably a lot of minor things in the game that at the time they wrote and released back in 2014 they thought it was going to be important for balance and/or fun reasons. But now over time they (like all of us people on boards such as this) have probably realized over the years that their initial instincts were wrong. So now can be the time to fix them. For instance... warlock patron spells only adding to the warlock's spell list and not given as free always known/prepared spells (as the Cleric's domain spells are.) They probably thought the really minimalist Spells Known was going to be an important balancing point, but I think we all know at this point that giving Warlocks a couple more Spells Known is not going to be any big issue. And it allows them to actually have the spells of their Patron. Likewise of course are the Ranger pets... which they've been jiggering with for years now. I think they now know just like we do that letting a beastmaster's companion attack [I]in addition[/I] to the Ranger themself (so that the [I]player[/I] gets "two actions" each round right from the beginning) is not the big roadblock they originally thought it would be (either for power or for simplicity.) It's what Beastmaster players really wanted from the get-go, and it's not nearly the difficult hardship they originally thought it might have been. Throw in things like cleaning up the Weapon chart... putting more available interesting and varied Actions in the monster statblocks besides just weapon/natural weapon attacks... rebalancing all the Feats, plus making the idea of 1st level Supernatural Gifts a Variant normal part of character creation... more Legendary monsters... etc. etc... and at the end of the day we will be a Revision that characters originally made with the first PHB can still be played in, but a lot of the niggly details that tended to get house ruled away will be fixed. And I for one would be happy to see it (because anything new that got changed that I didn't like... I still have the old 5E way memorized and stuck in my head, so there ain't no issue in sticking with what worked.) [/QUOTE]
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