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<blockquote data-quote="Faolyn" data-source="post: 8477037" data-attributes="member: 6915329"><p>Those are completely two separate issues.</p><p></p><p>The height/weight thing... I generally agree with. Although I should point out that in D&D elves are usually <em>shorter </em>than humans, which goes to show that the "iconic" image is not a universal one. </p><p></p><p>But I don't think that D&D would have lost anything by keeping racial physical builds. I'm pretty sure <em>nobody </em>is saying it's somehow offensive for elves to be slightly shorter (or taller, whatever) than humans on average. That being said, this <em>does </em>let people play skinny halflings or fat elves, if they want to, without bodyshaming either players or PCs for not playing a "typical" individual, and opens up the idea of particularly short or tall PCs--or even PCs with dwarfism or gigantism (I was in a GURPS game once with a gnome with Gigantism).</p><p></p><p>However, this doesn't actually "fix the complaint" about racial ASIs, though, because D&D is about a party of exceptional individuals doing exceptional things. Which means that a halfling with a 16, 18, or even 20 Strength is fine because this <em>individual halfling PC </em>is exceptional. </p><p></p><p>What's really funny is that the people who're against floating ASIs have, in my experience, already <em>claimed </em>the muscle/fat ratio (and general skeletal structure) as the reason for not letting halflings have a high Strength (or, apparently, allowing for high Int halflings either. I dunno, maybe they all read GURPS Biotech which included a suggestion of lower IQ for very tiny gengineered creatures?) Anyway, this indicates that floating ASIs and making all races physically similar are not, in fact, connected.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8477037, member: 6915329"] Those are completely two separate issues. The height/weight thing... I generally agree with. Although I should point out that in D&D elves are usually [I]shorter [/I]than humans, which goes to show that the "iconic" image is not a universal one. But I don't think that D&D would have lost anything by keeping racial physical builds. I'm pretty sure [I]nobody [/I]is saying it's somehow offensive for elves to be slightly shorter (or taller, whatever) than humans on average. That being said, this [I]does [/I]let people play skinny halflings or fat elves, if they want to, without bodyshaming either players or PCs for not playing a "typical" individual, and opens up the idea of particularly short or tall PCs--or even PCs with dwarfism or gigantism (I was in a GURPS game once with a gnome with Gigantism). However, this doesn't actually "fix the complaint" about racial ASIs, though, because D&D is about a party of exceptional individuals doing exceptional things. Which means that a halfling with a 16, 18, or even 20 Strength is fine because this [I]individual halfling PC [/I]is exceptional. What's really funny is that the people who're against floating ASIs have, in my experience, already [I]claimed [/I]the muscle/fat ratio (and general skeletal structure) as the reason for not letting halflings have a high Strength (or, apparently, allowing for high Int halflings either. I dunno, maybe they all read GURPS Biotech which included a suggestion of lower IQ for very tiny gengineered creatures?) Anyway, this indicates that floating ASIs and making all races physically similar are not, in fact, connected. [/QUOTE]
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