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<blockquote data-quote="Ruin Explorer" data-source="post: 8477111" data-attributes="member: 18"><p>I think it's worth mentioning the first few either way, because they're mostly optional and likely to become non-optional (with the current situation becoming "optional" or removed entirely) though I agree there's only much discussion if you think they won't make it.</p><p></p><p>Re: class/spells, I agree. The level of investigation here is not what you're doing if you're planning 100% compatibility, it's what you do if you're planning strong compatibility, but where it doesn't have to be 100%. If we don't see at least a few class features getting changed, and some different subclasses in the PHB, I'll be shocked. I think we'll also see quite a lot of spells shifted in how they function, probably almost all of the changes nerfs or simplifications.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8477111, member: 18"] I think it's worth mentioning the first few either way, because they're mostly optional and likely to become non-optional (with the current situation becoming "optional" or removed entirely) though I agree there's only much discussion if you think they won't make it. Re: class/spells, I agree. The level of investigation here is not what you're doing if you're planning 100% compatibility, it's what you do if you're planning strong compatibility, but where it doesn't have to be 100%. If we don't see at least a few class features getting changed, and some different subclasses in the PHB, I'll be shocked. I think we'll also see quite a lot of spells shifted in how they function, probably almost all of the changes nerfs or simplifications. [/QUOTE]
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