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50th Anniversary- Are You Not Entertained?
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<blockquote data-quote="Burnside" data-source="post: 9290378" data-attributes="member: 6910340"><p>I agree with a lot of what's going on there, but there are some strained points:</p><p></p><p>- WotC never claimed they "had 50M players". They said ~50M people had played D&D at some point since the game was created.</p><p></p><p>- Critical Role has serious problems and is in decline, but I actually don't think that D&D itself as a game is the problem there. They're just burned out, overextended, and people have now seen their act three times and familiarity breeds contempt, fairly or not. </p><p></p><p>- I also don't think OGLGate has caused serious lingering issues, due to WotC's total capitulation with the 5E SRD in Creative Commons. However, there may be a resurgence of concern when the SRD isn't updated in a timely fashion and/or a new one isn't issued for the 2024 version of the game.</p><p></p><p>I do agree that the modern D&D renaissance probably peaked in 2021 or 2022, but the game still feels bigger/healthier to me now than it was in, say, 2017.</p><p></p><p>The point about failing to meaningfully capitalize on Baldur's Gate 3 is very true, and speaks to the slowness of WotC's production cycle, and a lack of flexibility/nimbleness on both the creative and marketing sides.</p><p></p><p>I do think the new edition hype feels kinda flat. And the reason is...a new edition isn't warranted. People honestly still want to play 5E. My reaction to the revision is, I think, the common one: there's stuff I like, there's stuff I don't, but there is NOTHING in it that makes me say, "Aha - THAT's why we need a new edition."</p><p></p><p>They're also in a bind on the have-your-cake-and-eat-it-too marketing message of "totally backwards compatible with 5E but also you need to buy it because it's totally new".</p><p></p><p>Finally, having zero major releases during the first 5 months of the anniversary year just isn't great planning.</p></blockquote><p></p>
[QUOTE="Burnside, post: 9290378, member: 6910340"] I agree with a lot of what's going on there, but there are some strained points: - WotC never claimed they "had 50M players". They said ~50M people had played D&D at some point since the game was created. - Critical Role has serious problems and is in decline, but I actually don't think that D&D itself as a game is the problem there. They're just burned out, overextended, and people have now seen their act three times and familiarity breeds contempt, fairly or not. - I also don't think OGLGate has caused serious lingering issues, due to WotC's total capitulation with the 5E SRD in Creative Commons. However, there may be a resurgence of concern when the SRD isn't updated in a timely fashion and/or a new one isn't issued for the 2024 version of the game. I do agree that the modern D&D renaissance probably peaked in 2021 or 2022, but the game still feels bigger/healthier to me now than it was in, say, 2017. The point about failing to meaningfully capitalize on Baldur's Gate 3 is very true, and speaks to the slowness of WotC's production cycle, and a lack of flexibility/nimbleness on both the creative and marketing sides. I do think the new edition hype feels kinda flat. And the reason is...a new edition isn't warranted. People honestly still want to play 5E. My reaction to the revision is, I think, the common one: there's stuff I like, there's stuff I don't, but there is NOTHING in it that makes me say, "Aha - THAT's why we need a new edition." They're also in a bind on the have-your-cake-and-eat-it-too marketing message of "totally backwards compatible with 5E but also you need to buy it because it's totally new". Finally, having zero major releases during the first 5 months of the anniversary year just isn't great planning. [/QUOTE]
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