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<blockquote data-quote="Tear44" data-source="post: 914784" data-attributes="member: 8844"><p><strong>Tashki (Danisil Channeler)</strong></p><p></p><p><strong> Character Name :</strong> Tashki</p><p><strong> Character Race :</strong> Danisil “Jungle Elf”</p><p><strong> Character Class:</strong> Channeler</p><p><strong> Alignment :</strong> Chaotic Good</p><p><strong> Heroic Path :</strong> Healer</p><p></p><p><strong> Gender :</strong> Female</p><p><strong> Age :</strong> 140</p><p><strong> Height :</strong> 4’3”</p><p><strong> Weight :</strong> 87 lbs</p><p><strong> Eyes :</strong> Black</p><p><strong> Hair :</strong> Brown</p><p></p><p><strong> Character Level :</strong> 2</p><p></p><p><strong> Known Languages :</strong></p><p> Jungle Tongue, High Elven Pidgin, Trader, Erenlander Pidgin</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Strength :</strong> 12 (+1) </p><p><strong> Dexterity :</strong> 16 (+3)</p><p><strong> Constitution :</strong> 12 (+1)</p><p><strong> Intelligence :</strong> 10 (0)</p><p><strong> Wisdom :</strong> 16 (+3)</p><p><strong> Charisma :</strong> 12 (+1)</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Armor Class :</strong> 13</p><p><strong> Flatfooted Armor Class :</strong> 10</p><p><strong> Touch Armor Class :</strong> 13</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Hit Points :</strong> 13</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Save vs. Fortitude :</strong> +1</p><p><strong> Save vs. Reflex :</strong> +1 </p><p><strong> Save vs. Will :</strong> +8</p><p><strong> Special Save Notes :</strong> +2 Will from Race</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Initiative Modifier :</strong> +3</p><p><strong> Base Attack Bonus :</strong> +1</p><p><strong> Melee Attack Bonus :</strong> +2</p><p><strong> Ranged Attack Bonus :</strong> +4</p><p><strong> Special Combat Notes :</strong> +1 to attack with Sepi in 2 weapon style</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Weapons :</strong> </p><p>Sepi (Tiny, 1d4+1, 19-20/x3, Slashing)</p><p> +3 Attack Bonus (Str + Racial Fighting Style)</p><p>Short Bow (Medium, 1d6, X3, 60ft, Piercing)</p><p> +4 Attack Bonus (Dex bonus)</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Skills : </strong></p><p></p><p>Name/Total Mod (Ability) ** # Ranks taken</p><p></p><p> <strong> Balance</strong>/3 (Dex+3) ** 0 ranks</p><p><strong> Bluff</strong>/1(Cha+1) ** 0 ranks</p><p>*<strong> Climb</strong>/1 (Str+1) ** 0 ranks</p><p><strong> Concentration</strong>/4 (Con+1) ** 3 ranks</p><p><strong> Diplomacy</strong>/1 (Cha+1) ** 0 ranks </p><p><strong> Disguise</strong>/1 (Cha+1) ** 0 ranks </p><p><strong> Gather Information</strong>/1 (Cha+1) ** 0 ranks </p><p><strong> Heal</strong>/10 (Wis+3) ** 5 ranks +2 Herbal Synergy</p><p>*<strong> Hide</strong>/3 (Dex+3) ** 0 ranks </p><p><strong> Intimidate</strong>/1 (Cha+1) ** 0 ranks</p><p>*<strong> Jump</strong>/1 (Str+1) ** 0 rank</p><p>+<strong> Knowledge (Nature)</strong>/4 (Int) ** 4 rank</p><p><strong> Listen</strong>/5 (Wis+3) ** 0 rank</p><p>*<strong> Move Silently</strong>/3 (Dex+3) ** 0 ranks</p><p><strong> Perform</strong>/1 (Cha+1) ** 0 ranks </p><p><strong> Profession (Herbalist)</strong>/8 (Wis+3) ** 5 ranks</p><p><strong> Ride</strong>/3 (Dex+3) ** 0 rank</p><p><strong> Search</strong>/2 (Int) ** 0 rank</p><p><strong> Sense Motive</strong>/6 (Wis+3) ** 3 ranks</p><p>+<strong> Spell craft</strong>/2 (Int) ** 2 ranks</p><p><strong> Spot</strong>/5 (Wis+3) ** 0 rank</p><p><strong> Swim</strong>/1 (Str+1) ** 0 rank </p><p><strong> Use Rope</strong>/3 (Dex+3) ** 0 rank</p><p><strong> Wilderness Lore</strong>/8 (Wis+3) ** 5 ranks</p><p></p><p>* Armor Check Penalty Applies</p><p>** Cross Class Skill</p><p>+Cannot Use Unless Trained</p><p>-------------------------------------------------------</p><p></p><p><strong> Feats :</strong> </p><p>Mage craft</p><p>Natural Healer- Double all Heal results, First Aid brings target to 1hp.</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Racial and Class Skills, Abilities & Features :</strong></p><p>Danisil Jungle Elf</p><p>+2 Dex –2 Con</p><p>Medium Size</p><p>30 ft base Move</p><p>+2 racial bonus to Will Saves</p><p>Low Light Vision</p><p>Proficient Sepi, Short bow and Long Bow (Norm. and Comp)</p><p>+2 Racial bonus Listen, Spot and Search</p><p>+4 Racial bonus to Climb trees</p><p>+4 Racial bonus to Hide, Move Silently in Forest, Jungle and Woodlands</p><p>Knowledge (Nature) and (Aruun) class skills</p><p>+4 Racial bonus to Knowledge (Nature) and Wilderness Lore in Forest, Jungle and Woodlands</p><p>+2 Bonus Spell Energy</p><p>Cast Guidance, Purify Food/Drink and Create Water once per day</p><p>+1 Attack bonus when W\wielding Sepi in unique two-weapon style.</p><p>Automatic Languages: High Elven Pidgin, Jungle Mouth</p><p>Favoured Class Wildlander</p><p></p><p>Heroic Path Features: Cast Cure Light Wounds 2/day</p><p>-------------------------------------------------------</p><p></p><p><strong> Equipment & Gear:</strong> </p><p>2 Sepi Fighting Knives</p><p>Short Bow </p><p>40 Arrows (in quivers)</p><p>Cloak</p><p>Jungle Clothing</p><p>Backpack</p><p>Bedroll</p><p>2 Weeks Trail Rations</p><p>2 Water skins</p><p>Various Herbs and Plants</p><p>Watcher Talisman: Maximized Heal 1/day</p><p> Bonus Spell Energy</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Money/Barter :</strong> Nothing</p><p>-------------------------------------------------------</p><p></p><p><strong> Base Speed :</strong> 30ft</p><p></p><p><strong> Normal Speed:</strong> 30ft</p><p></p><p><strong> AC Check Penalty :</strong> 0</p><p></p><p><strong> Maximum DEX Bonus:</strong>N/A</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Spell Schools:</strong></p><p>Universal, Transmutation, Enchantment</p><p><strong> Spells Known:</strong> </p><p>0: Daze, Detect Magic, Prestidigitation, Mage Hand, Mending, Cure Minor Wounds</p><p>1: Animal Friendship, Magic Fang, Sleep, Entangle, Goodberry</p><p></p><p><strong> Spell Energy :</strong> </p><p> Normal: 7 (2 for Level + 2 for Race + 3 for Wisdom bonus)</p><p> Talisman: 9 </p><p><strong> Spell DC Modifiers :</strong> </p><p>+3 for all spells from Wisdom</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong> Character History :</strong></p><p>Tashki was born while the world still had hope. Izrador’s troops were fighting hard, but still hadn’t achieved their terrible Victory over the people of Eredane. The wars were far to the North and East, but Evil Spirits made life deadly for the Dansili. Hunting packs and trader groups would often return with wounded, and dead. Her parents were always there to try and save the injured. Tashki grew up with Healing Salve in one hand and Bandages in the other. Days were spent tending to the needy and nights were about preparing poultices for tomorrow. Her lot in life was settled early. She started on the road to becoming a Channeler. Her skills as a healer grew in leaps and bounds, and the Whispering woods shouted their lessons. Her village blossomed with her unparalleled talent supporting them.</p><p></p><p>The years rolled on and Eredane fell to the might of Shadow. More and more the hunters came back empty handed or not at all. Trade goods from the north had disappeared and tales of occupation was the only news. And the stories got only worse as time rolled by. One by one, Tashki watched her brothers and sisters take the long walk to the Arunath mountains. They sought to become adults in their own right. Some came back, some didn’t. The few who did spoke only of a growing darkness and dangers from both Demon and Ork. The jungle was even more treacherous than before.</p><p></p><p>When Tashki reached her age of Majority, she prepared to trek to the Mountains. The Whisper called to her. The voices that guided the Danisil were drawing her, pulling at the strings of her soul. Her village had other plans for her. As fewer and fewer people returned from expeditions and hunts, they were reticent to risk her to the savage nature of the jungle. She was as capable as any of her sisters, but none of them could do what she could. At the elders request, Tashki waited. And the years rolled on.</p><p></p><p>It was after her youngest sister failed to return form the Arunath’s that Tashki had enough. Her dreams were filled with spirits beckoning her to the mountains. The woods no longer spoke warnings, but taunts. “Face your future. Stop hiding like a child.” But still the elders denied her permission. There was always more wounds to wrap, and ill to nurse. But even the child like fey begin to feel the pangs of adulthood.</p><p></p><p>One moonless night, Tashki left her treetop home and began the trek to the Arunnath mountains. Weeks passed by and challenges that pushed her to the limits of her being were surpassed. She reached the base of the mountain and planted a Parhailia shoot. She felt that it was the only choice, a tough plant known for its healing power. Tashki nurtured and prayed at the freshly planted site for over 2 weeks. Finally, the shoot blossomed with the morning dawn, Tashki felt the secrets of the Whispering Woods more clearly. She saw how to weave the life energy of living creatures. To heal wounds that no poultice or slave could mend. Armed with this revelation she returned to her village. She was heading home.</p><p></p><p>After a few scant days at home, time to receive her scars of passage, the Woods called to her again. The spirits spoke of a greater responsibility for her. Again rejecting the elders wishes, she packed her meagre belongings and made for the edge of the jungle. Beyond the trees she had called home for over a century, lay her future. </p><p></p><p>She knew her destiny was to be found in Shadow.</p></blockquote><p></p>
[QUOTE="Tear44, post: 914784, member: 8844"] [b]Tashki (Danisil Channeler)[/b] [b] Character Name :[/b] Tashki [b] Character Race :[/b] Danisil “Jungle Elf” [b] Character Class:[/b] Channeler [b] Alignment :[/b] Chaotic Good [b] Heroic Path :[/b] Healer [b] Gender :[/b] Female [b] Age :[/b] 140 [b] Height :[/b] 4’3” [b] Weight :[/b] 87 lbs [b] Eyes :[/b] Black [b] Hair :[/b] Brown [b] Character Level :[/b] 2 [b] Known Languages :[/b] Jungle Tongue, High Elven Pidgin, Trader, Erenlander Pidgin ------------------------------------------------------- [b] Strength :[/b] 12 (+1) [b] Dexterity :[/b] 16 (+3) [b] Constitution :[/b] 12 (+1) [b] Intelligence :[/b] 10 (0) [b] Wisdom :[/b] 16 (+3) [b] Charisma :[/b] 12 (+1) ------------------------------------------------------- [b] Armor Class :[/b] 13 [b] Flatfooted Armor Class :[/b] 10 [b] Touch Armor Class :[/b] 13 ------------------------------------------------------- [b] Hit Points :[/b] 13 ------------------------------------------------------- [b] Save vs. Fortitude :[/b] +1 [b] Save vs. Reflex :[/b] +1 [b] Save vs. Will :[/b] +8 [b] Special Save Notes :[/b] +2 Will from Race ------------------------------------------------------- [b] Initiative Modifier :[/b] +3 [b] Base Attack Bonus :[/b] +1 [b] Melee Attack Bonus :[/b] +2 [b] Ranged Attack Bonus :[/b] +4 [b] Special Combat Notes :[/b] +1 to attack with Sepi in 2 weapon style ------------------------------------------------------- [b] Weapons :[/b] Sepi (Tiny, 1d4+1, 19-20/x3, Slashing) +3 Attack Bonus (Str + Racial Fighting Style) Short Bow (Medium, 1d6, X3, 60ft, Piercing) +4 Attack Bonus (Dex bonus) ------------------------------------------------------- [b] Skills : [/b] Name/Total Mod (Ability) ** # Ranks taken [b] Balance[/b]/3 (Dex+3) ** 0 ranks [b] Bluff[/b]/1(Cha+1) ** 0 ranks *[b] Climb[/b]/1 (Str+1) ** 0 ranks [b] Concentration[/b]/4 (Con+1) ** 3 ranks [b] Diplomacy[/b]/1 (Cha+1) ** 0 ranks [b] Disguise[/b]/1 (Cha+1) ** 0 ranks [b] Gather Information[/b]/1 (Cha+1) ** 0 ranks [b] Heal[/b]/10 (Wis+3) ** 5 ranks +2 Herbal Synergy *[b] Hide[/b]/3 (Dex+3) ** 0 ranks [b] Intimidate[/b]/1 (Cha+1) ** 0 ranks *[b] Jump[/b]/1 (Str+1) ** 0 rank +[b] Knowledge (Nature)[/b]/4 (Int) ** 4 rank [b] Listen[/b]/5 (Wis+3) ** 0 rank *[b] Move Silently[/b]/3 (Dex+3) ** 0 ranks [b] Perform[/b]/1 (Cha+1) ** 0 ranks [b] Profession (Herbalist)[/b]/8 (Wis+3) ** 5 ranks [b] Ride[/b]/3 (Dex+3) ** 0 rank [b] Search[/b]/2 (Int) ** 0 rank [b] Sense Motive[/b]/6 (Wis+3) ** 3 ranks +[b] Spell craft[/b]/2 (Int) ** 2 ranks [b] Spot[/b]/5 (Wis+3) ** 0 rank [b] Swim[/b]/1 (Str+1) ** 0 rank [b] Use Rope[/b]/3 (Dex+3) ** 0 rank [b] Wilderness Lore[/b]/8 (Wis+3) ** 5 ranks * Armor Check Penalty Applies ** Cross Class Skill +Cannot Use Unless Trained ------------------------------------------------------- [b] Feats :[/b] Mage craft Natural Healer- Double all Heal results, First Aid brings target to 1hp. ------------------------------------------------------- [b] Racial and Class Skills, Abilities & Features :[/b] Danisil Jungle Elf +2 Dex –2 Con Medium Size 30 ft base Move +2 racial bonus to Will Saves Low Light Vision Proficient Sepi, Short bow and Long Bow (Norm. and Comp) +2 Racial bonus Listen, Spot and Search +4 Racial bonus to Climb trees +4 Racial bonus to Hide, Move Silently in Forest, Jungle and Woodlands Knowledge (Nature) and (Aruun) class skills +4 Racial bonus to Knowledge (Nature) and Wilderness Lore in Forest, Jungle and Woodlands +2 Bonus Spell Energy Cast Guidance, Purify Food/Drink and Create Water once per day +1 Attack bonus when W\wielding Sepi in unique two-weapon style. Automatic Languages: High Elven Pidgin, Jungle Mouth Favoured Class Wildlander Heroic Path Features: Cast Cure Light Wounds 2/day ------------------------------------------------------- [b] Equipment & Gear:[/b] 2 Sepi Fighting Knives Short Bow 40 Arrows (in quivers) Cloak Jungle Clothing Backpack Bedroll 2 Weeks Trail Rations 2 Water skins Various Herbs and Plants Watcher Talisman: Maximized Heal 1/day Bonus Spell Energy ------------------------------------------------------- [b] Money/Barter :[/b] Nothing ------------------------------------------------------- [b] Base Speed :[/b] 30ft [b] Normal Speed:[/b] 30ft [b] AC Check Penalty :[/b] 0 [b] Maximum DEX Bonus:[/b]N/A ------------------------------------------------------- [b] Spell Schools:[/b] Universal, Transmutation, Enchantment [b] Spells Known:[/b] 0: Daze, Detect Magic, Prestidigitation, Mage Hand, Mending, Cure Minor Wounds 1: Animal Friendship, Magic Fang, Sleep, Entangle, Goodberry [b] Spell Energy :[/b] Normal: 7 (2 for Level + 2 for Race + 3 for Wisdom bonus) Talisman: 9 [b] Spell DC Modifiers :[/b] +3 for all spells from Wisdom ------------------------------------------------------- [b] Character History :[/b] Tashki was born while the world still had hope. Izrador’s troops were fighting hard, but still hadn’t achieved their terrible Victory over the people of Eredane. The wars were far to the North and East, but Evil Spirits made life deadly for the Dansili. Hunting packs and trader groups would often return with wounded, and dead. Her parents were always there to try and save the injured. Tashki grew up with Healing Salve in one hand and Bandages in the other. Days were spent tending to the needy and nights were about preparing poultices for tomorrow. Her lot in life was settled early. She started on the road to becoming a Channeler. Her skills as a healer grew in leaps and bounds, and the Whispering woods shouted their lessons. Her village blossomed with her unparalleled talent supporting them. The years rolled on and Eredane fell to the might of Shadow. More and more the hunters came back empty handed or not at all. Trade goods from the north had disappeared and tales of occupation was the only news. And the stories got only worse as time rolled by. One by one, Tashki watched her brothers and sisters take the long walk to the Arunath mountains. They sought to become adults in their own right. Some came back, some didn’t. The few who did spoke only of a growing darkness and dangers from both Demon and Ork. The jungle was even more treacherous than before. When Tashki reached her age of Majority, she prepared to trek to the Mountains. The Whisper called to her. The voices that guided the Danisil were drawing her, pulling at the strings of her soul. Her village had other plans for her. As fewer and fewer people returned from expeditions and hunts, they were reticent to risk her to the savage nature of the jungle. She was as capable as any of her sisters, but none of them could do what she could. At the elders request, Tashki waited. And the years rolled on. It was after her youngest sister failed to return form the Arunath’s that Tashki had enough. Her dreams were filled with spirits beckoning her to the mountains. The woods no longer spoke warnings, but taunts. “Face your future. Stop hiding like a child.” But still the elders denied her permission. There was always more wounds to wrap, and ill to nurse. But even the child like fey begin to feel the pangs of adulthood. One moonless night, Tashki left her treetop home and began the trek to the Arunnath mountains. Weeks passed by and challenges that pushed her to the limits of her being were surpassed. She reached the base of the mountain and planted a Parhailia shoot. She felt that it was the only choice, a tough plant known for its healing power. Tashki nurtured and prayed at the freshly planted site for over 2 weeks. Finally, the shoot blossomed with the morning dawn, Tashki felt the secrets of the Whispering Woods more clearly. She saw how to weave the life energy of living creatures. To heal wounds that no poultice or slave could mend. Armed with this revelation she returned to her village. She was heading home. After a few scant days at home, time to receive her scars of passage, the Woods called to her again. The spirits spoke of a greater responsibility for her. Again rejecting the elders wishes, she packed her meagre belongings and made for the edge of the jungle. Beyond the trees she had called home for over a century, lay her future. She knew her destiny was to be found in Shadow. [/QUOTE]
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