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<blockquote data-quote="Vardeman" data-source="post: 914880" data-attributes="member: 11396"><p><strong>Qaridas (Danisil Wildlander)</strong></p><p></p><p><strong>Character Name :</strong> Qaridas</p><p><strong>Race :</strong> Danisil “Jungle Elf”</p><p><strong>Class :</strong> Wildlander</p><p><strong>Heroic Path :</strong> Warg (Big Cats)</p><p><strong>Alignment :</strong> Neutral Good</p><p></p><p><strong>Gender :</strong> Male</p><p><strong>Age :</strong> 131</p><p><strong>Height :</strong> 4’5”</p><p><strong>Weight :</strong> 92 lbs</p><p><strong>Skin :</strong> Deep brown</p><p><strong>Eyes :</strong> Golden (feline)</p><p><strong>Hair :</strong> Black</p><p></p><p><strong>Character Level :</strong> 2</p><p><strong>EXP Points Gained :</strong> 1,000</p><p><strong>EXP Needed For Next Level :</strong> 3,000</p><p></p><p><strong>Known Languages :</strong></p><p>Jungle Tongue, High Elven Pidgin, Trader, Erenlander, Black Tongue</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Strength :</strong> 10 (+0) </p><p><strong>Dexterity :</strong> 17 (+3)</p><p><strong>Constitution :</strong> 12 (+1)</p><p><strong>Intelligence :</strong> 14 (+2)</p><p><strong>Wisdom :</strong> 14 (+2)</p><p><strong>Charisma :</strong> 12 (+1)</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Armor Class :</strong> 16</p><p><strong>Flatfooted Armor Class :</strong> 13</p><p><strong>Touch Armor Class :</strong> 13</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Hit Points :</strong> 9 + (1d8 + 1)</p><p>-------------------------------------------------------</p><p></p><p><strong>Save vs. Fortitude :</strong> +4</p><p><strong>Save vs. Reflex :</strong> +3</p><p><strong>Save vs. Will :</strong> +4</p><p><strong>Special Save Notes :</strong> +2 Will from Race</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Initiative Modifier :</strong> +3</p><p><strong>Base Attack Bonus :</strong> 2</p><p><strong>Melee Attack Bonus :</strong> +2/+6 with Sepi</p><p><strong>Ranged Attack Bonus :</strong> +5</p><p><strong>Special Combat Notes :</strong> +1 to attack with Sepi in 2 weapon style</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Weapons :</strong></p><p>Sepi (Tiny, 1d4, 19-20/x3, Slashing)</p><p>+6 Attack Bonus (BAB+Dex(finesse)+Racial)</p><p>2xSepi(Tiny, 1d4, 19-20/x3, Slashing)</p><p>+2/-2 Attack Bonus (BAB+Dex+Racial-two weapon penalties)</p><p>Long Bow (Large, 1d8, X3, 100ft, Piercing)</p><p>+5 Attack Bonus (BAB+Dex)</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Skills :</strong></p><p></p><p><strong>Name</strong>/Total Mod (Ability) ** # Ranks taken</p><p></p><p><span style="color: limegreen"><strong>Animal Empathy</strong>/4 (Cha*1.5) ** 2 ranks</span></p><p><span style="color: red"><strong>Appraise</strong>/1 (Int) ** 0 ranks</span></p><p>*<span style="color: red"><strong>Balance</strong>/3 (Dex) ** 0 ranks</span></p><p><span style="color: red"><strong>Bluff</strong>/1(Cha) ** 0 ranks</span></p><p>*#<span style="color: limegreen"><strong>Climb</strong>/1 (Str) ** 1 rank</span></p><p><span style="color: red"><strong>Concentration</strong>/1 (Con) ** 0 ranks</span></p><p><span style="color: limegreen"><strong>Craft(Bowyer)</strong>/4 (Int) ** 2 ranks</span></p><p><span style="color: limegreen"><strong>Craft(Fletcher)</strong>/4 (Int) ** 2 ranks</span></p><p><span style="color: red"><strong>Diplomacy</strong>/1 (Cha) ** 0 ranks</span></p><p><span style="color: red"><strong>Disguise</strong>/1 (Cha) ** 0 ranks</span></p><p>*<span style="color: red"><strong>Escape Artist</strong>/3 (Dex) ** 0 ranks</span></p><p><span style="color: red"><strong>Forgery</strong>/2 (Int) ** 0 ranks</span></p><p><span style="color: red"><strong>Gather Information</strong>/1 (Cha) ** 0 ranks</span></p><p><span style="color: limegreen"><strong>Handle Animal</strong>/3 (Cha*1.5) ** 1 rank</span></p><p><span style="color: limegreen"><strong>Heal</strong>/2 (Wis) ** 0 ranks</span></p><p>*@<span style="color: limegreen"><strong>Hide</strong>/6 (Dex) ** 3 ranks</span></p><p><span style="color: red"><strong>Intimidate</strong>/1 (Cha) ** 0 ranks</span></p><p><span style="color: limegreen"><strong>Intuit Direction</strong>/4 (Wis) ** 2 ranks</span></p><p>*<span style="color: limegreen"><strong>Jump</strong>/0 (Str) ** 0 ranks</span></p><p><span style="color: limegreen"><strong>Knowledge(Aruun)</strong>/4 (Int) ** 2 ranks</span></p><p>@<span style="color: limegreen"><strong>Knowledge(Nature)</strong>/7 (Int) ** 5 ranks</span></p><p><span style="color: limegreen"><strong>Listen</strong>/8 (Wis) ** 2 ranks</span></p><p>*@<span style="color: limegreen"><strong>Move Silently</strong>/6 (Dex) ** 3 ranks</span></p><p><span style="color: red"><strong>Perform</strong>/1 (Cha) ** 0 ranks</span></p><p><span style="color: limegreen"><strong>Profession (Tracker)</strong>/3 (Wis) ** 1 rank</span></p><p><span style="color: limegreen"><strong>Ride</strong>/4 (Dex) ** 1 rank</span></p><p><span style="color: limegreen"><strong>Search</strong>/7 (Int) ** 1 rank</span></p><p><span style="color: red"><strong>Sense Motive</strong>/2 (Wis) ** 0 ranks</span></p><p><strong>Speak Language(Black Tongue)</strong> ** 1 rank</p><p><span style="color: limegreen"><strong>Spot</strong>/8 (Wis) ** 2 ranks</span></p><p><span style="color: limegreen"><strong>Swim</strong>/3 (Str) ** 3 ranks</span></p><p><span style="color: limegreen"><strong>Use Rope</strong>/4 (Dex) ** 1 rank</span></p><p>@<span style="color: limegreen"><strong>Wilderness Lore</strong>/7 (Wis) ** 5 ranks</span></p><p></p><p><span style="color: limegreen">Wildlander class skill</span></p><p><span style="color: red">Cross-class skill</span></p><p>* Apply armor check penalty</p><p># +4 for trees</p><p>@ +4 when in forest, jungle, or woodland</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Feats & Special Abilities:</strong></p><p>Weapon Finesse(Sepi)</p><p></p><p>Tracking (Wildlander Trait)</p><p>Quick Stride (+10' movement) (Wildlander Trait)</p><p></p><p>Scent (double range for 4 rounds 1/day-talisman)(Warg ability)</p><p>Animal Companion-Big Cat(4HD) (Warg ability)</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Racial Skills, Abilities & Features :</strong></p><p>Danisil Jungle Elf</p><p>+2 Dex –2 Con</p><p>Medium Size</p><p>30 ft base Move (+10' for Quick Stride)</p><p>+2 racial bonus to Will Saves</p><p>Low Light Vision</p><p>Proficient Sepi, Short bow and Long Bow (Norm. and Comp)</p><p>+4 Racial bonus Listen, Search, and Spot</p><p>+4 Racial bonus to Climb trees</p><p>+4 Racial bonus to Hide and Move Silently in Forest, Jungle and Woodland</p><p>Knowledge(Nature) and Knowledge(Aruun) are class skills</p><p>+4 Racial bonus to Knowledge(Nature) and Wilderness Lore in Forest, Jungle and Woodland</p><p>+2 Bonus Spell Energy</p><p>Cast Cure Minor Wounds, Guidance, and Know Direction once per day each</p><p>+1 Attack bonus when W\wielding Sepi in unique two-weapon style.</p><p>Automatic Languages: High Elven Pidgin, Jungle Mouth</p><p>Favored Class: Wildlander</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Equipment & Gear (include weight of individual items and total weight) :</strong></p><p>2 Sepi fighting knives</p><p>Longbow </p><p>40 Arrows (in quivers)</p><p>Leather armor</p><p>Buckler</p><p>2 Waterskins</p><p>Artisan's tools (fletcher)</p><p>Backpack</p><p>Traveler's outfit (jungle clothing & cloak)</p><p>Bedroll</p><p>Sack</p><p>Caltrops</p><p>Blanket, winter</p><p>Oil (3 1-pt. flasks)</p><p>Talisman</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Money/Barter :</strong> Nothing</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Base Speed :</strong> 40ft</p><p><strong>Normal Speed :</strong> 40ft</p><p><strong>AC Check Penalty :</strong> -1 with buckler</p><p><strong>Maximum DEX Bonus :</strong> 6</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Character History :</strong></p><p>Qaridas was always different from his peers. The color of his eyes, molten gold instead of the usual black, set him apart, as did the shape of their pupils, slitted like those of a jungle cat. On the day of the dawning of The Last Age, Qaridas was still but a child of 32. As the dawn broke, grey and overcast, his parents were horrified to find him missing from his bed. Quickly the frantic parents organized a search. Almost despairing when night fell, they pushed the searchers to continue through the night and into the next day. At long last Qaridas reappeared, his hand resting on the shoulder of a she-tiger who led him through the astonished searchers and to the tree that held his home. When asked why he wandered off and what had happened, he simply said that he followed his dream and she showed him the ways of the Aruun and then brought him home.</p><p></p><p>Perhaps because of this, and of the difference of his appearance, he spent more time alone than most young Danisil, becoming one with the jungle, learning to move through the Aruun like a predator. This along with his almost supernatural senses made him one of the most promising young hunters and scouts of the Danisil.</p><p></p><p>Almost a hundred years later another dream came to him. A dream of a bird in flight, of unseen companions, of a land beyond the deep green. The bird metamorphosed into a stone formation, and the companions neared but remained unseen. With only a pause to say goodbye to his parents, he gathered his belongings and set out to the east, drawn onward each day by the previous night's dreaming, until he saw it in the distance, the stone formation of a bird in flight.</p><p></p><p></p><p>V</p></blockquote><p></p>
[QUOTE="Vardeman, post: 914880, member: 11396"] [b]Qaridas (Danisil Wildlander)[/b] [B]Character Name :[/B] Qaridas [B]Race :[/B] Danisil “Jungle Elf” [B]Class :[/B] Wildlander [B]Heroic Path :[/B] Warg (Big Cats) [B]Alignment :[/B] Neutral Good [B]Gender :[/B] Male [B]Age :[/B] 131 [B]Height :[/B] 4’5” [B]Weight :[/B] 92 lbs [B]Skin :[/B] Deep brown [B]Eyes :[/B] Golden (feline) [B]Hair :[/B] Black [B]Character Level :[/B] 2 [B]EXP Points Gained :[/B] 1,000 [B]EXP Needed For Next Level :[/B] 3,000 [B]Known Languages :[/B] Jungle Tongue, High Elven Pidgin, Trader, Erenlander, Black Tongue ------------------------------------------------------- [B]Strength :[/B] 10 (+0) [B]Dexterity :[/B] 17 (+3) [B]Constitution :[/B] 12 (+1) [B]Intelligence :[/B] 14 (+2) [B]Wisdom :[/B] 14 (+2) [B]Charisma :[/B] 12 (+1) ------------------------------------------------------- [B]Armor Class :[/B] 16 [B]Flatfooted Armor Class :[/B] 13 [B]Touch Armor Class :[/B] 13 ------------------------------------------------------- [B]Hit Points :[/B] 9 + (1d8 + 1) ------------------------------------------------------- [B]Save vs. Fortitude :[/B] +4 [B]Save vs. Reflex :[/B] +3 [B]Save vs. Will :[/B] +4 [B]Special Save Notes :[/B] +2 Will from Race ------------------------------------------------------- [B]Initiative Modifier :[/B] +3 [B]Base Attack Bonus :[/B] 2 [B]Melee Attack Bonus :[/B] +2/+6 with Sepi [B]Ranged Attack Bonus :[/B] +5 [B]Special Combat Notes :[/B] +1 to attack with Sepi in 2 weapon style ------------------------------------------------------- [B]Weapons :[/B] Sepi (Tiny, 1d4, 19-20/x3, Slashing) +6 Attack Bonus (BAB+Dex(finesse)+Racial) 2xSepi(Tiny, 1d4, 19-20/x3, Slashing) +2/-2 Attack Bonus (BAB+Dex+Racial-two weapon penalties) Long Bow (Large, 1d8, X3, 100ft, Piercing) +5 Attack Bonus (BAB+Dex) ------------------------------------------------------- [B]Skills :[/B] [B]Name[/B]/Total Mod (Ability) ** # Ranks taken [color=limegreen][B]Animal Empathy[/B]/4 (Cha*1.5) ** 2 ranks[/color] [color=red][B]Appraise[/B]/1 (Int) ** 0 ranks[/color] *[color=red][B]Balance[/B]/3 (Dex) ** 0 ranks[/color] [color=red][B]Bluff[/B]/1(Cha) ** 0 ranks[/color] *#[color=limegreen][B]Climb[/B]/1 (Str) ** 1 rank[/color] [color=red][B]Concentration[/B]/1 (Con) ** 0 ranks[/color] [color=limegreen][B]Craft(Bowyer)[/B]/4 (Int) ** 2 ranks[/color] [color=limegreen][B]Craft(Fletcher)[/B]/4 (Int) ** 2 ranks[/color] [color=red][B]Diplomacy[/B]/1 (Cha) ** 0 ranks[/color] [color=red][B]Disguise[/B]/1 (Cha) ** 0 ranks[/color] *[color=red][B]Escape Artist[/B]/3 (Dex) ** 0 ranks[/color] [color=red][B]Forgery[/B]/2 (Int) ** 0 ranks[/color] [color=red][B]Gather Information[/B]/1 (Cha) ** 0 ranks[/color] [color=limegreen][B]Handle Animal[/B]/3 (Cha*1.5) ** 1 rank[/color] [color=limegreen][B]Heal[/B]/2 (Wis) ** 0 ranks[/color] *@[color=limegreen][B]Hide[/B]/6 (Dex) ** 3 ranks[/color] [color=red][B]Intimidate[/B]/1 (Cha) ** 0 ranks[/color] [color=limegreen][B]Intuit Direction[/B]/4 (Wis) ** 2 ranks[/color] *[color=limegreen][B]Jump[/B]/0 (Str) ** 0 ranks[/color] [color=limegreen][B]Knowledge(Aruun)[/B]/4 (Int) ** 2 ranks[/color] @[color=limegreen][B]Knowledge(Nature)[/B]/7 (Int) ** 5 ranks[/color] [color=limegreen][B]Listen[/B]/8 (Wis) ** 2 ranks[/color] *@[color=limegreen][B]Move Silently[/B]/6 (Dex) ** 3 ranks[/color] [color=red][B]Perform[/B]/1 (Cha) ** 0 ranks[/color] [color=limegreen][B]Profession (Tracker)[/B]/3 (Wis) ** 1 rank[/color] [color=limegreen][B]Ride[/B]/4 (Dex) ** 1 rank[/color] [color=limegreen][B]Search[/B]/7 (Int) ** 1 rank[/color] [color=red][B]Sense Motive[/B]/2 (Wis) ** 0 ranks[/color] [B]Speak Language(Black Tongue)[/B] ** 1 rank [color=limegreen][B]Spot[/B]/8 (Wis) ** 2 ranks[/color] [color=limegreen][B]Swim[/B]/3 (Str) ** 3 ranks[/color] [color=limegreen][B]Use Rope[/B]/4 (Dex) ** 1 rank[/color] @[color=limegreen][B]Wilderness Lore[/B]/7 (Wis) ** 5 ranks[/color] [color=limegreen]Wildlander class skill[/color] [color=red]Cross-class skill[/color] * Apply armor check penalty # +4 for trees @ +4 when in forest, jungle, or woodland ------------------------------------------------------- [B]Feats & Special Abilities:[/B] Weapon Finesse(Sepi) Tracking (Wildlander Trait) Quick Stride (+10' movement) (Wildlander Trait) Scent (double range for 4 rounds 1/day-talisman)(Warg ability) Animal Companion-Big Cat(4HD) (Warg ability) ------------------------------------------------------- [B]Racial Skills, Abilities & Features :[/B] Danisil Jungle Elf +2 Dex –2 Con Medium Size 30 ft base Move (+10' for Quick Stride) +2 racial bonus to Will Saves Low Light Vision Proficient Sepi, Short bow and Long Bow (Norm. and Comp) +4 Racial bonus Listen, Search, and Spot +4 Racial bonus to Climb trees +4 Racial bonus to Hide and Move Silently in Forest, Jungle and Woodland Knowledge(Nature) and Knowledge(Aruun) are class skills +4 Racial bonus to Knowledge(Nature) and Wilderness Lore in Forest, Jungle and Woodland +2 Bonus Spell Energy Cast Cure Minor Wounds, Guidance, and Know Direction once per day each +1 Attack bonus when W\wielding Sepi in unique two-weapon style. Automatic Languages: High Elven Pidgin, Jungle Mouth Favored Class: Wildlander ------------------------------------------------------- [B]Equipment & Gear (include weight of individual items and total weight) :[/B] 2 Sepi fighting knives Longbow 40 Arrows (in quivers) Leather armor Buckler 2 Waterskins Artisan's tools (fletcher) Backpack Traveler's outfit (jungle clothing & cloak) Bedroll Sack Caltrops Blanket, winter Oil (3 1-pt. flasks) Talisman ------------------------------------------------------- [B]Money/Barter :[/B] Nothing ------------------------------------------------------- [B]Base Speed :[/B] 40ft [B]Normal Speed :[/B] 40ft [B]AC Check Penalty :[/B] -1 with buckler [B]Maximum DEX Bonus :[/B] 6 ------------------------------------------------------- [B]Character History :[/B] Qaridas was always different from his peers. The color of his eyes, molten gold instead of the usual black, set him apart, as did the shape of their pupils, slitted like those of a jungle cat. On the day of the dawning of The Last Age, Qaridas was still but a child of 32. As the dawn broke, grey and overcast, his parents were horrified to find him missing from his bed. Quickly the frantic parents organized a search. Almost despairing when night fell, they pushed the searchers to continue through the night and into the next day. At long last Qaridas reappeared, his hand resting on the shoulder of a she-tiger who led him through the astonished searchers and to the tree that held his home. When asked why he wandered off and what had happened, he simply said that he followed his dream and she showed him the ways of the Aruun and then brought him home. Perhaps because of this, and of the difference of his appearance, he spent more time alone than most young Danisil, becoming one with the jungle, learning to move through the Aruun like a predator. This along with his almost supernatural senses made him one of the most promising young hunters and scouts of the Danisil. Almost a hundred years later another dream came to him. A dream of a bird in flight, of unseen companions, of a land beyond the deep green. The bird metamorphosed into a stone formation, and the companions neared but remained unseen. With only a pause to say goodbye to his parents, he gathered his belongings and set out to the east, drawn onward each day by the previous night's dreaming, until he saw it in the distance, the stone formation of a bird in flight. V [/QUOTE]
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