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<blockquote data-quote="Jaik" data-source="post: 918981" data-attributes="member: 12107"><p>Character Name : Tozin</p><p>Character Race : Erenlander</p><p>Character Class: Defender</p><p>Alignment : Chaotic Good</p><p>Heroic Path: Ironborn</p><p></p><p>Gender : Male</p><p>Age : 18</p><p>Height : 5' 8"</p><p>Weight : 200 lbs</p><p>Eyes : Brown</p><p>Hair : White Blonde</p><p></p><p>Character Level : 2</p><p>EXP Points Gained : 1000</p><p>EXP Needed For Next Level : 3000</p><p></p><p>Known Languages :</p><p>Erenlander, Orc, Dwarf</p><p></p><p>-------------------------------------------------------</p><p></p><p>Strength : 14 (+2) </p><p>Dexterity : 15 (+2)</p><p>Constitution : 18 (+4) (includes racial bonus)</p><p>Intelligence : 12 (2)</p><p>Wisdom : 10 (+0) (includes racial penalty)</p><p>Charisma : 8 (-1)</p><p></p><p>-------------------------------------------------------</p><p></p><p>Armor Class : 13</p><p>Flatfooted Armor Class : 11</p><p>Touch Armor Class : 13</p><p></p><p>-------------------------------------------------------</p><p></p><p>Hit Points : 17</p><p></p><p>-------------------------------------------------------</p><p></p><p>Save vs. Fortitude : +5</p><p>Save vs. Reflex : +5</p><p>Save vs. Will : +0</p><p></p><p>-------------------------------------------------------</p><p></p><p>Initiative Modifier : +2</p><p>Base Attack Bonus : +2</p><p>Melee Attack Bonus : +4</p><p>Ranged Attack Bonus : +4</p><p></p><p>-------------------------------------------------------</p><p></p><p>Weapons : </p><p>Quarterstaff (Large, 1d6+3, X2, Bludgeoning)</p><p>+4 Attack Bonus</p><p>Unarmed Strike (Tiny, 1d6+2, x2, Bludgeoning)</p><p>+4 Attack Bonus</p><p>Thrown Dagger (Tiny, 1d4+2, X2, 10ft, Piercing)</p><p>+4 Attack Bonus (Dex bonus)</p><p></p><p>-------------------------------------------------------</p><p></p><p>Skills : </p><p></p><p>Balance: 2 + 2 dex = 4</p><p>Bluff: 2 -1 cha = 1</p><p>Climb: 2 + 2 str = 4</p><p>Craft(Blacksmith) 4 + 2 int = 6 (Erenlander bonus ranks)</p><p>Escape Artist: 2 + 2 dex = 4</p><p>Hide: 3 + 2 dex = 5</p><p>Jump: 2 + 2 str = 4</p><p>Listen: 4 + 0 wis = 4</p><p>Move Silently: 3 + 2 dex = 5</p><p>Ride(horses)(cc): 1 + 2 dex = 3</p><p>Sense Motive: 4 + 0 wis = 4</p><p>Spot(cc): 2 + 0 wis = 2</p><p>Swim: 2 + 2 str = 4</p><p>Tumble: 3 + 2 dex = 5</p><p></p><p>-------------------------------------------------------</p><p></p><p>Feats : </p><p>Endurance, Dodge, Toughness.</p><p></p><p>Ironborn Abilities:</p><p>Incredible Resilience (+1 HD Type)</p><p>+1 Fortitude Save</p><p></p><p>-------------------------------------------------------</p><p></p><p>Equipment & Gear: </p><p>Quarterstaff</p><p>2 Daggers </p><p>Traveler's Outfit</p><p>Backpack</p><p>Bedroll</p><p>Belt Pouch</p><p>Flint & Steel</p><p>Whetstone</p><p>2 Torches</p><p>3 Loaves of Bread</p><p>1 Hunk of Cheese</p><p></p><p>-------------------------------------------------------</p><p></p><p>Money/Barter : Nothing</p><p>-------------------------------------------------------</p><p></p><p>Base Speed : 30ft</p><p></p><p>Normal Speed: 30ft</p><p></p><p>AC Check Penalty : 0</p><p></p><p>Maximum DEX Bonus:N/A</p><p></p><p>-------------------------------------------------------</p><p></p><p>Character History :</p><p>Tozin doesn't know exactly where he was born or lived for the first years of his life, as the village was raided, destroyed, and burnt to the ground during his sixth winter. Three days later, he was found, beaten and left for dead in a burning hut. He had survived the beating, the fire, and three days of a brutal winter to be pulled hairless and pale from the ashes of his (supposed) home. From that day on, his hair was palest blonde and his skin dark, like tanned leather, marking him with his mixed ancestry and the trials of his life.</p><p>His discoverer was a Dworg who only ever referred to himself as Shield. He had heard of the coming raid, but had arrived too late to warn or intervene. He cared for Tozin, teaching him techniques for combat, tongues for communication, and stealth for survival. During his time with Shield, Tozin has repeatedly braved beatings, wounds, fire, cold, Orcs, betrayal, and once recently, being left for dead. He has survived it all and come out stronger each time, like a fine blade being tempered by punishment.</p><p>At last, Shield deemed him able to travel on his own, and Tozin set out, determined to live up to his adoptive father's code, to be a shield for the weak, protecting those unable to protect themselves.</p></blockquote><p></p>
[QUOTE="Jaik, post: 918981, member: 12107"] Character Name : Tozin Character Race : Erenlander Character Class: Defender Alignment : Chaotic Good Heroic Path: Ironborn Gender : Male Age : 18 Height : 5' 8" Weight : 200 lbs Eyes : Brown Hair : White Blonde Character Level : 2 EXP Points Gained : 1000 EXP Needed For Next Level : 3000 Known Languages : Erenlander, Orc, Dwarf ------------------------------------------------------- Strength : 14 (+2) Dexterity : 15 (+2) Constitution : 18 (+4) (includes racial bonus) Intelligence : 12 (2) Wisdom : 10 (+0) (includes racial penalty) Charisma : 8 (-1) ------------------------------------------------------- Armor Class : 13 Flatfooted Armor Class : 11 Touch Armor Class : 13 ------------------------------------------------------- Hit Points : 17 ------------------------------------------------------- Save vs. Fortitude : +5 Save vs. Reflex : +5 Save vs. Will : +0 ------------------------------------------------------- Initiative Modifier : +2 Base Attack Bonus : +2 Melee Attack Bonus : +4 Ranged Attack Bonus : +4 ------------------------------------------------------- Weapons : Quarterstaff (Large, 1d6+3, X2, Bludgeoning) +4 Attack Bonus Unarmed Strike (Tiny, 1d6+2, x2, Bludgeoning) +4 Attack Bonus Thrown Dagger (Tiny, 1d4+2, X2, 10ft, Piercing) +4 Attack Bonus (Dex bonus) ------------------------------------------------------- Skills : Balance: 2 + 2 dex = 4 Bluff: 2 -1 cha = 1 Climb: 2 + 2 str = 4 Craft(Blacksmith) 4 + 2 int = 6 (Erenlander bonus ranks) Escape Artist: 2 + 2 dex = 4 Hide: 3 + 2 dex = 5 Jump: 2 + 2 str = 4 Listen: 4 + 0 wis = 4 Move Silently: 3 + 2 dex = 5 Ride(horses)(cc): 1 + 2 dex = 3 Sense Motive: 4 + 0 wis = 4 Spot(cc): 2 + 0 wis = 2 Swim: 2 + 2 str = 4 Tumble: 3 + 2 dex = 5 ------------------------------------------------------- Feats : Endurance, Dodge, Toughness. Ironborn Abilities: Incredible Resilience (+1 HD Type) +1 Fortitude Save ------------------------------------------------------- Equipment & Gear: Quarterstaff 2 Daggers Traveler's Outfit Backpack Bedroll Belt Pouch Flint & Steel Whetstone 2 Torches 3 Loaves of Bread 1 Hunk of Cheese ------------------------------------------------------- Money/Barter : Nothing ------------------------------------------------------- Base Speed : 30ft Normal Speed: 30ft AC Check Penalty : 0 Maximum DEX Bonus:N/A ------------------------------------------------------- Character History : Tozin doesn't know exactly where he was born or lived for the first years of his life, as the village was raided, destroyed, and burnt to the ground during his sixth winter. Three days later, he was found, beaten and left for dead in a burning hut. He had survived the beating, the fire, and three days of a brutal winter to be pulled hairless and pale from the ashes of his (supposed) home. From that day on, his hair was palest blonde and his skin dark, like tanned leather, marking him with his mixed ancestry and the trials of his life. His discoverer was a Dworg who only ever referred to himself as Shield. He had heard of the coming raid, but had arrived too late to warn or intervene. He cared for Tozin, teaching him techniques for combat, tongues for communication, and stealth for survival. During his time with Shield, Tozin has repeatedly braved beatings, wounds, fire, cold, Orcs, betrayal, and once recently, being left for dead. He has survived it all and come out stronger each time, like a fine blade being tempered by punishment. At last, Shield deemed him able to travel on his own, and Tozin set out, determined to live up to his adoptive father's code, to be a shield for the weak, protecting those unable to protect themselves. [/QUOTE]
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