Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
5D6 drop the lowest two (math ?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ichabod" data-source="post: 1010499" data-attributes="member: 1257"><p>Okay,</p><p></p><p>I have a spreadsheet which works for up to 9d6. From that I extracted a symbolic function which works for any number of dice, keeping any number, with any number of sides as long as they have the same number of sides. Unfortunately, I cannot figure out how to make one of these nice graphics of the function to post it. In any case, the formula is so complicated that it would take a rather large graphic to understand it. I have included a MS word doc with the equation as a MS Equation 3.0 object. If this is not adequate, perhaps some enlightened soul can make a graphic out of it, or tell me how to do so in Word or Mathcad.</p><p></p><p>First of all, I am confident the spreadsheet is correct, but I have not tried to test my symbolization of it. Second of all, it is a bunch of summations, but it's not as bad as it looks. Finally, I came up with some kludges to make it work symbolicaly, but perhaps someone with a more theoretical math background can clean it up.</p><p></p><p>What the equation does is run through all possible sorted combinations of the kept dice that add up to the specified value, and figures out the number of combinations that result in that sorted set of kept dice, sums them all up, and divides by total possible combinations. Where the trick comes in is that figuring out the number of combinations requires a multinomial coefficient, but the inputs to the multinomial coefficient depend on how many and which values on the kept dice are equal to each other. That's what the c_j's calculate.</p><p></p><p>To represent this, I kludged up the functions represented by circle plus and circle times. Circle plus returns a 1 if the two values are equal, and a 0 if they aren't. Circle times returns a 1 if they aren't equal, and a 0 if they are (it's the negation of circle plus, and is included to clean up the main function a bit). Perhaps there is some better way to represent this mathmatically, but if there is I don't know it.</p><p></p><p>die kluge, I have a python module that will calculate the exact probability distribution (including mean, median, and standard deviation) of just about any combination of dice you could think of, using brute force. For a reasonable number of dice, it's quite fast. If you (or someone else) wants it, let me know.</p></blockquote><p></p>
[QUOTE="ichabod, post: 1010499, member: 1257"] Okay, I have a spreadsheet which works for up to 9d6. From that I extracted a symbolic function which works for any number of dice, keeping any number, with any number of sides as long as they have the same number of sides. Unfortunately, I cannot figure out how to make one of these nice graphics of the function to post it. In any case, the formula is so complicated that it would take a rather large graphic to understand it. I have included a MS word doc with the equation as a MS Equation 3.0 object. If this is not adequate, perhaps some enlightened soul can make a graphic out of it, or tell me how to do so in Word or Mathcad. First of all, I am confident the spreadsheet is correct, but I have not tried to test my symbolization of it. Second of all, it is a bunch of summations, but it's not as bad as it looks. Finally, I came up with some kludges to make it work symbolicaly, but perhaps someone with a more theoretical math background can clean it up. What the equation does is run through all possible sorted combinations of the kept dice that add up to the specified value, and figures out the number of combinations that result in that sorted set of kept dice, sums them all up, and divides by total possible combinations. Where the trick comes in is that figuring out the number of combinations requires a multinomial coefficient, but the inputs to the multinomial coefficient depend on how many and which values on the kept dice are equal to each other. That's what the c_j's calculate. To represent this, I kludged up the functions represented by circle plus and circle times. Circle plus returns a 1 if the two values are equal, and a 0 if they aren't. Circle times returns a 1 if they aren't equal, and a 0 if they are (it's the negation of circle plus, and is included to clean up the main function a bit). Perhaps there is some better way to represent this mathmatically, but if there is I don't know it. die kluge, I have a python module that will calculate the exact probability distribution (including mean, median, and standard deviation) of just about any combination of dice you could think of, using brute force. For a reasonable number of dice, it's quite fast. If you (or someone else) wants it, let me know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
5D6 drop the lowest two (math ?)
Top