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<blockquote data-quote="DEFCON 1" data-source="post: 9168786" data-attributes="member: 7006"><p>My only 10/10 is Curse of Strahd. Small, self-contained area for adventure that had many different and interesting locations that you could go to in various orders, alongside a very strong overarching plot the players could follow along with as it played in the background. And it was also a setting area that had been used in previous products as well, which allowed for more expansion of locations and ideas to really fill out the whole thing even more than what they gave me.</p><p></p><p>Lost Mines I do not give 10/10 to because while it had several locations to adventure in (in addition to the ones that lead to the adventure conclusion), those locations were not fleshed out. Something like Old Owl Well got just a couple paragraphs, no map, and no real necessary reason for going there... whereas at least a place like Yester Hill in CoS had a map, an unique antagonist, and some interesting description. It wasn't a location the party was required to go, but if they did the adventure made it worth my while to use. LMoP did not do the same. It was only after I combined LMoP and Dragon of Icespire Peak and the locations found within the 4E Neverwinter Campaign Setting that the whole area felt fleshed out enough and on part with Curse of Strahd.</p><p></p><p>Everything else... well, I can't give 10/10 out of any of the setting books, because all of them are pale shades of their previous incarnations from previous editions. The 4E and 5E Eberron books don't hold a candle to the 3.5 setting book, so how could I give the 5E one 10/10? Even the settings I like, such as Theros, were lacking a lot of maps and descriptions of areas that would have benefitted from it. And the other Adventure Paths all had another issues one way or the other that don't allow me to give out the Full Monty on them.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9168786, member: 7006"] My only 10/10 is Curse of Strahd. Small, self-contained area for adventure that had many different and interesting locations that you could go to in various orders, alongside a very strong overarching plot the players could follow along with as it played in the background. And it was also a setting area that had been used in previous products as well, which allowed for more expansion of locations and ideas to really fill out the whole thing even more than what they gave me. Lost Mines I do not give 10/10 to because while it had several locations to adventure in (in addition to the ones that lead to the adventure conclusion), those locations were not fleshed out. Something like Old Owl Well got just a couple paragraphs, no map, and no real necessary reason for going there... whereas at least a place like Yester Hill in CoS had a map, an unique antagonist, and some interesting description. It wasn't a location the party was required to go, but if they did the adventure made it worth my while to use. LMoP did not do the same. It was only after I combined LMoP and Dragon of Icespire Peak and the locations found within the 4E Neverwinter Campaign Setting that the whole area felt fleshed out enough and on part with Curse of Strahd. Everything else... well, I can't give 10/10 out of any of the setting books, because all of them are pale shades of their previous incarnations from previous editions. The 4E and 5E Eberron books don't hold a candle to the 3.5 setting book, so how could I give the 5E one 10/10? Even the settings I like, such as Theros, were lacking a lot of maps and descriptions of areas that would have benefitted from it. And the other Adventure Paths all had another issues one way or the other that don't allow me to give out the Full Monty on them. [/QUOTE]
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