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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9168794" data-attributes="member: 11760"><p>I do agree that, overall, 5E's ruleset is the best overall we've seen so far, although none of them have been perfect.</p><p></p><p>I think the challenge with wanting 10/10 adventures is that there's such a wide range of things that can be in an adventure. Folks who like traditional old school adventures might be well served by Tomb of Annihilation, but many of them absolutely hate Wild Beyond the Witchlight, which is excellent, but tonally very different in what it's trying to (successfully) do.</p><p></p><p>That said, there are also lots of books where it seems like WotC ran out of time and had to ship books that needed a lot more work. (See the recent review thread on Strixhaven for a good example.) Those do seem to be a lot more common than in the 3E era (I skipped the 4E era and can't comment on quality control during that time), which might be a matter of the size of the adventures (the 3E AP books were tiny in comparison to the adventures we get now) or staffing levels or something else.</p><p></p><p>The percentage of WotC work I've been buying and using for 5E games has been decreasing over time, as I find much of it doesn't speak to me or feels kind of rushed. For instance, I have a lot of fondness for many of the original adventures in Tales from the Yawning Portal, but I find the extremely bare bones approach of just updating the stats and calling it a day to be really uninspiring. I could have done that, for a lot less money. If I'm dropping real money on a book, I'd like to have more meat on the bones, even if that meant cutting an adventure or two. And the tie to the Yawning Portal is extremely weird and forced.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9168794, member: 11760"] I do agree that, overall, 5E's ruleset is the best overall we've seen so far, although none of them have been perfect. I think the challenge with wanting 10/10 adventures is that there's such a wide range of things that can be in an adventure. Folks who like traditional old school adventures might be well served by Tomb of Annihilation, but many of them absolutely hate Wild Beyond the Witchlight, which is excellent, but tonally very different in what it's trying to (successfully) do. That said, there are also lots of books where it seems like WotC ran out of time and had to ship books that needed a lot more work. (See the recent review thread on Strixhaven for a good example.) Those do seem to be a lot more common than in the 3E era (I skipped the 4E era and can't comment on quality control during that time), which might be a matter of the size of the adventures (the 3E AP books were tiny in comparison to the adventures we get now) or staffing levels or something else. The percentage of WotC work I've been buying and using for 5E games has been decreasing over time, as I find much of it doesn't speak to me or feels kind of rushed. For instance, I have a lot of fondness for many of the original adventures in Tales from the Yawning Portal, but I find the extremely bare bones approach of just updating the stats and calling it a day to be really uninspiring. I could have done that, for a lot less money. If I'm dropping real money on a book, I'd like to have more meat on the bones, even if that meant cutting an adventure or two. And the tie to the Yawning Portal is extremely weird and forced. [/QUOTE]
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