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General Tabletop Discussion
*Dungeons & Dragons
5e (2014 and 2024) pacing Issues and how to fix them (+Thread)
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<blockquote data-quote="M_Natas" data-source="post: 9787540" data-attributes="member: 7025918"><p>Yeah, an adjustment on how Rests work is also possible - and I also have Ideas on those, but then it slowly becomes more of a new edition than just a little homebrew <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p></p><p></p><p>Yeah, if we remove short rests complelty like you are doing, Hit Dice become obsolete - so they could be a stand-in for the Battle Rush Dice.</p><p></p><p>Yeah, what is an Encounter is a good question. I first had written battle encounter - but removed the battle. What constitutes one is DM Fiat unless it is a battle encounter that is low moderate or high difficulty (2024 rules) or at least easy, medium, high, deadly (2014 rules) - so for example a low difficulty encounter for a first level party of 4 is worth 200xp. So anything less than 200xp, like killing a rabbit or one goblin, doesn't increase your Fate's Favor Level.</p><p>And of course a little common sense - no slapping party members to increase your Fate's Favor Level.</p><p>Yeah, new Thresholds could be fun - I wanted to keep it as simple as possible in the beginning. But getting downed should definitely increase battle rush dice.</p><p></p><p>If one doesn't like the "end a battle to increase fate's favor level" one could tie the increase of Fate's Favor Level to damage gained in combat. Like, the first time a party member gets bloodied or goes down, increase Fate's Favor Level by 1.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9787540, member: 7025918"] Yeah, an adjustment on how Rests work is also possible - and I also have Ideas on those, but then it slowly becomes more of a new edition than just a little homebrew :D. Yeah, if we remove short rests complelty like you are doing, Hit Dice become obsolete - so they could be a stand-in for the Battle Rush Dice. Yeah, what is an Encounter is a good question. I first had written battle encounter - but removed the battle. What constitutes one is DM Fiat unless it is a battle encounter that is low moderate or high difficulty (2024 rules) or at least easy, medium, high, deadly (2014 rules) - so for example a low difficulty encounter for a first level party of 4 is worth 200xp. So anything less than 200xp, like killing a rabbit or one goblin, doesn't increase your Fate's Favor Level. And of course a little common sense - no slapping party members to increase your Fate's Favor Level. Yeah, new Thresholds could be fun - I wanted to keep it as simple as possible in the beginning. But getting downed should definitely increase battle rush dice. If one doesn't like the "end a battle to increase fate's favor level" one could tie the increase of Fate's Favor Level to damage gained in combat. Like, the first time a party member gets bloodied or goes down, increase Fate's Favor Level by 1. [/QUOTE]
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5e (2014 and 2024) pacing Issues and how to fix them (+Thread)
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