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<blockquote data-quote="jgsugden" data-source="post: 9655551" data-attributes="member: 2629"><p>I allow players to make up a skill and select it if it makes sense. There have been a lot of tool proficiencies created.</p><p></p><p>In terms of actual skills, the ones we have added are:</p><p></p><p>PSIONICS - Like arcana, but for psionic phenomena. Arcana, Divine and Nature magics work through the Weave in my game and share a common methodology ... meaning they often overlap. Psionics works quite differently.</p><p></p><p>SUPERNATURAL - Anything magical that is not Arcane, Divine, Nature or Psionics is Supernatural. This is a knowledge of Supernatural lore. It can help you learn the way a dragon flight works, tell you about ghost movement, or tell you about elemental mechanics. Generally intelligence.</p><p></p><p>CHESMISTRY/BIOLOGY/PHYSICS - This gives you information on how one of the fields of science works (you pick one). Generally intelligence.</p><p></p><p>DECORUM - Politics, business, and other skills are aggregated here. Generally used with intelligence. It is about knowing what to do in the world of social rules - and reduces the catchall size of persuasion. </p><p></p><p>ENDURANCE - A constitution skill, this allows you to push beyond normal limits and avoid negative repercussions such as exhaustion from certain causes. It is a slippery slops skill as players want to use anytime their PC might suffer a consequence for pushing themselves too hard, but that allows potential abuses.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9655551, member: 2629"] I allow players to make up a skill and select it if it makes sense. There have been a lot of tool proficiencies created. In terms of actual skills, the ones we have added are: PSIONICS - Like arcana, but for psionic phenomena. Arcana, Divine and Nature magics work through the Weave in my game and share a common methodology ... meaning they often overlap. Psionics works quite differently. SUPERNATURAL - Anything magical that is not Arcane, Divine, Nature or Psionics is Supernatural. This is a knowledge of Supernatural lore. It can help you learn the way a dragon flight works, tell you about ghost movement, or tell you about elemental mechanics. Generally intelligence. CHESMISTRY/BIOLOGY/PHYSICS - This gives you information on how one of the fields of science works (you pick one). Generally intelligence. DECORUM - Politics, business, and other skills are aggregated here. Generally used with intelligence. It is about knowing what to do in the world of social rules - and reduces the catchall size of persuasion. ENDURANCE - A constitution skill, this allows you to push beyond normal limits and avoid negative repercussions such as exhaustion from certain causes. It is a slippery slops skill as players want to use anytime their PC might suffer a consequence for pushing themselves too hard, but that allows potential abuses. [/QUOTE]
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