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<blockquote data-quote="DEFCON 1" data-source="post: 9656072" data-attributes="member: 7006"><p>For my recent Theros campaign I did something along these lines... I renamed the 'Persuasion' and 'Intimidation' skills to 'Rhetoric' and 'Presence' as they had more meaning in the Ancient Greek-ish setting. So 'Rhetoric' was specifically about discussion and argument-- leaning very much in the direction of philosophical debate... whereas 'Presence' was more as you mentioned-- your bearing, your confidence, how powerful your demeanor was and whether it could garner people's respect and following.</p><p></p><p>It turned out that unfortunately with the specific group of players and their PCs I had for the game... 'Presence' was used wonderfully and quite often, but none of them were of the "talking things out with people" type and thus 'Rhetoric' never got used to the extent I was hoping a Greek setting would encourage. I do think the distinction between these two skills is better this way... one for negotiation (that oftentimes could use Intelligence instead), and the other for out-and-out charismatic influence... but for me it will end up being determined by the next setting I run a game in.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9656072, member: 7006"] For my recent Theros campaign I did something along these lines... I renamed the 'Persuasion' and 'Intimidation' skills to 'Rhetoric' and 'Presence' as they had more meaning in the Ancient Greek-ish setting. So 'Rhetoric' was specifically about discussion and argument-- leaning very much in the direction of philosophical debate... whereas 'Presence' was more as you mentioned-- your bearing, your confidence, how powerful your demeanor was and whether it could garner people's respect and following. It turned out that unfortunately with the specific group of players and their PCs I had for the game... 'Presence' was used wonderfully and quite often, but none of them were of the "talking things out with people" type and thus 'Rhetoric' never got used to the extent I was hoping a Greek setting would encourage. I do think the distinction between these two skills is better this way... one for negotiation (that oftentimes could use Intelligence instead), and the other for out-and-out charismatic influence... but for me it will end up being determined by the next setting I run a game in. [/QUOTE]
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