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<blockquote data-quote="DEFCON 1" data-source="post: 9656075" data-attributes="member: 7006"><p>Yeah, I know that's how WotC tried to patch their original mistake with the Tool system, but for my money it shouldn't have gotten to that point in the first place. And honestly the "solution" is merely a kludge in my opinion to deal with overlapping skills and tools... plus I think it greatly dilutes the use of the Advantage / Disadvantage system in this case.</p><p></p><p>The whole point of using the Adv/Disad system was to give an easy bonus to hand out when the players did something interesting and meaningful or came up with a really good idea. The DM would grant them Advantage for their creativity. But when a DM now hands out Advantage for free just to plaster over the Tool system doubling-up screw-up... we lose that "good idea" bennie. Now it doesn't matter what the idea is the player comes up with for their character to do when they need to make a herbalism-related check... they already get their Advantage bonus just because the designers created both the Survival skill and the Herbalism Kit tool proficiency in the first place and did not think about what that doubling up was ultimately going to mean.</p><p></p><p>Gaining Advantage should be because you or your character DID something to gain it... not because the game gives it to you for free.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9656075, member: 7006"] Yeah, I know that's how WotC tried to patch their original mistake with the Tool system, but for my money it shouldn't have gotten to that point in the first place. And honestly the "solution" is merely a kludge in my opinion to deal with overlapping skills and tools... plus I think it greatly dilutes the use of the Advantage / Disadvantage system in this case. The whole point of using the Adv/Disad system was to give an easy bonus to hand out when the players did something interesting and meaningful or came up with a really good idea. The DM would grant them Advantage for their creativity. But when a DM now hands out Advantage for free just to plaster over the Tool system doubling-up screw-up... we lose that "good idea" bennie. Now it doesn't matter what the idea is the player comes up with for their character to do when they need to make a herbalism-related check... they already get their Advantage bonus just because the designers created both the Survival skill and the Herbalism Kit tool proficiency in the first place and did not think about what that doubling up was ultimately going to mean. Gaining Advantage should be because you or your character DID something to gain it... not because the game gives it to you for free. [/QUOTE]
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