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<blockquote data-quote="Yaarel" data-source="post: 9658828" data-attributes="member: 58172"><p>Because DMs have total say about which skills to call for, when, and how to adjudicate them, even choosing whichever ability is most suitable for a particular skill in context − modifying the skill list is actually Rules-As-Written.</p><p></p><p><strong>"The 5e skills is more what you'd call 'guidelines' than actual rules."</strong></p><p></p><p>Even when a setting formalizes and formats a specific way of running a list of skills, this is only what will be typically true. There will still be situational circumstances where the DM will utilize a skill in an unusual way, or call for whichever ability is most appropriate for it.</p><p></p><p></p><p>Gross motor skills are an indivisible entity. The Reflex-Athletics ability is the same concept, and needs to be one thing in the same place.</p><p></p><p>I was pleased to find out at DNDBeyond, it is easy to customize a skill by keying it off a different ability. Namely Athletics is a "Dex" skill. Also use Athletics for landing a fall and balancing while climbing, or walking across ice. The gross motor skills easily reunify.</p><p></p><p>We can worry about balancing Dexterity separately. It is its own effort. But neither Strength nor Dexterity were satisfying the needs of the gymnastic genre.</p><p></p><p></p><p>For now, seeing all of the gymnastic Reflex-Athletics character concept in one place in the "Dexterity (Athletics)" skill check at DNDBeyond is a huge relief, a pain-point gone. A breath more easy. Athletics Dex is the right default to do.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9658828, member: 58172"] Because DMs have total say about which skills to call for, when, and how to adjudicate them, even choosing whichever ability is most suitable for a particular skill in context − modifying the skill list is actually Rules-As-Written. [B]"The 5e skills is more what you'd call 'guidelines' than actual rules."[/B] Even when a setting formalizes and formats a specific way of running a list of skills, this is only what will be typically true. There will still be situational circumstances where the DM will utilize a skill in an unusual way, or call for whichever ability is most appropriate for it. Gross motor skills are an indivisible entity. The Reflex-Athletics ability is the same concept, and needs to be one thing in the same place. I was pleased to find out at DNDBeyond, it is easy to customize a skill by keying it off a different ability. Namely Athletics is a "Dex" skill. Also use Athletics for landing a fall and balancing while climbing, or walking across ice. The gross motor skills easily reunify. We can worry about balancing Dexterity separately. It is its own effort. But neither Strength nor Dexterity were satisfying the needs of the gymnastic genre. For now, seeing all of the gymnastic Reflex-Athletics character concept in one place in the "Dexterity (Athletics)" skill check at DNDBeyond is a huge relief, a pain-point gone. A breath more easy. Athletics Dex is the right default to do. [/QUOTE]
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