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<blockquote data-quote="evilbob" data-source="post: 9662165" data-attributes="member: 9789"><p>Wow: I <em>really </em>like this list! These are some great ideas! Thank you!</p><p></p><p>Persuasion vs. Investigation, I actually don't mind the default definitions from 5.5.</p><p>Perception applies to <em>noticing</em>.</p><p>Investigation applies to discovering <em>how something works</em>.</p><p>"Finding a trap or secret door" could easily be either, and what I'm hearing you say is you codified investigation to always be required for inanimate things. It's not a bad idea to make them distinct, and reducing perception's ubiquity.</p><p></p><p>Dexterity (Deception) is great for magic tricks, but what skill do you use for lockpicking? Stealth? Or thieves' tools?</p><p></p><p>Personally, I've always missed "streetwise" but this thread made me realize Investigation (Charisma) works.</p><p></p><p>"Politics" / Knowledge: Local / Knowledge: Nobility or any "Knowledge: customs" is another important one that I don't have a good substitute for now. "Diplomacy" used to be close but "Persuasion" is distinct in my mind and it's also already overused. (To me, persuasion is active and knowledge checks are passive.) I guess you could use History (Charisma) but that just feels wrong. Creating a "Decorum" skill and letting it be CHA or INT would be neat.</p></blockquote><p></p>
[QUOTE="evilbob, post: 9662165, member: 9789"] Wow: I [I]really [/I]like this list! These are some great ideas! Thank you! Persuasion vs. Investigation, I actually don't mind the default definitions from 5.5. Perception applies to [I]noticing[/I]. Investigation applies to discovering [I]how something works[/I]. "Finding a trap or secret door" could easily be either, and what I'm hearing you say is you codified investigation to always be required for inanimate things. It's not a bad idea to make them distinct, and reducing perception's ubiquity. Dexterity (Deception) is great for magic tricks, but what skill do you use for lockpicking? Stealth? Or thieves' tools? Personally, I've always missed "streetwise" but this thread made me realize Investigation (Charisma) works. "Politics" / Knowledge: Local / Knowledge: Nobility or any "Knowledge: customs" is another important one that I don't have a good substitute for now. "Diplomacy" used to be close but "Persuasion" is distinct in my mind and it's also already overused. (To me, persuasion is active and knowledge checks are passive.) I guess you could use History (Charisma) but that just feels wrong. Creating a "Decorum" skill and letting it be CHA or INT would be neat. [/QUOTE]
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