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General Tabletop Discussion
*Dungeons & Dragons
5E: A chiropractic adjustment for D&D (and why I'm very hopeful)
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<blockquote data-quote="DDNFan" data-source="post: 6312314" data-attributes="member: 6776483"><p>If it's not a fair assessment, it's probably only if you include wargaming and board games in the comparison. </p><p></p><p>For table top RPGs, D&D or D&D-derived is where it's at, has been, and who knows, maybe will be for a long time. Shadowrun and other games that broke into new areas, still borrowed liberally from D&D's gameplay, which didn't exist before and hasn't substantially been improved upon, and even though some mechanics might be better in this or that set of game rules, the actual concept of how one plays this game has been fairly universally purloined by its imitators.</p><p></p><p>Sure, some of those games play really differently, but their core idea is still basically the same as what Gygax came up with when he put those elements together. That's what I mean when I say game design genius. It's big picture stuff, like a director or movie producer. </p><p></p><p>Saying he wasn't even a good game designer is laughable. His work stood the test of time, minus certain alterations which have proven themselves to lack durability or lasting impact. 3rd ed and 4th Feats have turned out to be a huge mistake because of the inherent glut that it adds to the game, without making it more fun for everyone playing it, and possibly downright frustrating. There were frustrating aspects of early D&D, just as there were for the Ford model T. Nobody is seriously saying that Ford himself wasn't a car making genius, are they? While they drive around in variations of his invention?</p><p></p><p>This is where I drop the mike and bow out of this thread, I've made my point and will leave it to the reader to decide if they know how to show proper respect where it's due, to those like Gygax who have made their lives better and brought joy to countless millions.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6312314, member: 6776483"] If it's not a fair assessment, it's probably only if you include wargaming and board games in the comparison. For table top RPGs, D&D or D&D-derived is where it's at, has been, and who knows, maybe will be for a long time. Shadowrun and other games that broke into new areas, still borrowed liberally from D&D's gameplay, which didn't exist before and hasn't substantially been improved upon, and even though some mechanics might be better in this or that set of game rules, the actual concept of how one plays this game has been fairly universally purloined by its imitators. Sure, some of those games play really differently, but their core idea is still basically the same as what Gygax came up with when he put those elements together. That's what I mean when I say game design genius. It's big picture stuff, like a director or movie producer. Saying he wasn't even a good game designer is laughable. His work stood the test of time, minus certain alterations which have proven themselves to lack durability or lasting impact. 3rd ed and 4th Feats have turned out to be a huge mistake because of the inherent glut that it adds to the game, without making it more fun for everyone playing it, and possibly downright frustrating. There were frustrating aspects of early D&D, just as there were for the Ford model T. Nobody is seriously saying that Ford himself wasn't a car making genius, are they? While they drive around in variations of his invention? This is where I drop the mike and bow out of this thread, I've made my point and will leave it to the reader to decide if they know how to show proper respect where it's due, to those like Gygax who have made their lives better and brought joy to countless millions. [/QUOTE]
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