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5E: A chiropractic adjustment for D&D (and why I'm very hopeful)
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<blockquote data-quote="SteveC" data-source="post: 6313241" data-attributes="member: 9053"><p>I was going to say that if all Shakespeare had written was Hamlet, he would likely be remembered as Christopher Marlowe, which is to say largely not remembered.</p><p></p><p>I think this is an interesting turn for this kind of discussion: bringing in the larger body of work for a designer, which is usually not something that's really discussed. Gives me a lot to think about, so huge kudos to that.</p><p></p><p>When I think about what Gary did, it was amazing: he essentially introduced the world to a new hobby. At the same time, a lot of great designers took RPGs and ran with them in other directions. So that's an extremely important thing to do, but it's not <strong>everything</strong>.</p><p></p><p>I think the central point of all of it is this: do you believe that game design has progressed and developed since Gygax's day? Some people would say "absolutely not!" and believe that it is a silly idea to begin with. Personally as someone who's a little older (and started gaming very young) I believe that RPG design has progressed a lot since it began, and good design today has learned a lot from the early days.</p><p></p><p>I play a lot of board games, and the advance of rules design is much easier to see there: games by the same designer introduce mechanisms to address issues that come up in the earlier games, and game design simply gets <strong>better</strong>. That's not so say that, say, Settlers of Catan isn't a great game, but Klaus Teuber's later games are simply better due to the things he learned.</p></blockquote><p></p>
[QUOTE="SteveC, post: 6313241, member: 9053"] I was going to say that if all Shakespeare had written was Hamlet, he would likely be remembered as Christopher Marlowe, which is to say largely not remembered. I think this is an interesting turn for this kind of discussion: bringing in the larger body of work for a designer, which is usually not something that's really discussed. Gives me a lot to think about, so huge kudos to that. When I think about what Gary did, it was amazing: he essentially introduced the world to a new hobby. At the same time, a lot of great designers took RPGs and ran with them in other directions. So that's an extremely important thing to do, but it's not [B]everything[/B]. I think the central point of all of it is this: do you believe that game design has progressed and developed since Gygax's day? Some people would say "absolutely not!" and believe that it is a silly idea to begin with. Personally as someone who's a little older (and started gaming very young) I believe that RPG design has progressed a lot since it began, and good design today has learned a lot from the early days. I play a lot of board games, and the advance of rules design is much easier to see there: games by the same designer introduce mechanisms to address issues that come up in the earlier games, and game design simply gets [B]better[/B]. That's not so say that, say, Settlers of Catan isn't a great game, but Klaus Teuber's later games are simply better due to the things he learned. [/QUOTE]
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5E: A chiropractic adjustment for D&D (and why I'm very hopeful)
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