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General Tabletop Discussion
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5E: A Danger of Fragmentation?
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<blockquote data-quote="WizarDru" data-source="post: 5773390" data-attributes="member: 151"><p>Arguably, this has been a problem for D&D since Basic was released. There has not been an adequate entry-point into the hobby like this for a long time. WotC has tried several times, but I still don't think they've managed it, yet. Too many recent efforts have either come across as incomplete attempts or have the feel of a euro board game but encumbered with too many rules from the 'real' game.</p><p></p><p>The European D&D board game from 3E and the 4E Ashardalon/Ravenloft games are great...but they're no more D&D than Descent is. They don't perform the same basic function that the Moldvay red box does...and something needs to. I don't have a good idea how to do that...but then I'm not a game designer.</p><p></p><p>D&D is always going to be somewhat fragmented. Since the release of AD&D, when there was more than one ruleset in play, there have been people with a preference. The trick is to get the lion's share of gamers to favor one edition consistently. And that will be quite a trick to perform.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5773390, member: 151"] Arguably, this has been a problem for D&D since Basic was released. There has not been an adequate entry-point into the hobby like this for a long time. WotC has tried several times, but I still don't think they've managed it, yet. Too many recent efforts have either come across as incomplete attempts or have the feel of a euro board game but encumbered with too many rules from the 'real' game. The European D&D board game from 3E and the 4E Ashardalon/Ravenloft games are great...but they're no more D&D than Descent is. They don't perform the same basic function that the Moldvay red box does...and something needs to. I don't have a good idea how to do that...but then I'm not a game designer. D&D is always going to be somewhat fragmented. Since the release of AD&D, when there was more than one ruleset in play, there have been people with a preference. The trick is to get the lion's share of gamers to favor one edition consistently. And that will be quite a trick to perform. [/QUOTE]
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5E: A Danger of Fragmentation?
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